Files
tbd-station-14/Content.Server/Worldgen/Components/WorldControllerComponent.cs
Moony e91fc652a3 Dynamic space world generation and debris. (#15120)
* World generation (squash)

* Test fixes.

* command

* o

* Access cleanup.

* Documentation touchups.

* Use a prototype serializer for BiomeSelectionComponent

* Struct enumerator in SimpleFloorPlanPopulatorSystem

* Safety margins around PoissonDiskSampler, cookie acquisition methodologies

* Struct enumerating PoissonDiskSampler; internal side

* Struct enumerating PoissonDiskSampler: Finish it

* Update WorldgenConfigSystem.cs

awa

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Co-authored-by: moonheart08 <moonheart08@users.noreply.github.com>
Co-authored-by: 20kdc <asdd2808@gmail.com>
2023-05-16 06:36:45 -05:00

26 lines
883 B
C#

using Content.Server.Worldgen.Systems;
using Robust.Shared.Prototypes;
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
namespace Content.Server.Worldgen.Components;
/// <summary>
/// This is used for controlling overall world loading, containing an index of all chunks in the map.
/// </summary>
[RegisterComponent]
[Access(typeof(WorldControllerSystem))]
public sealed class WorldControllerComponent : Component
{
/// <summary>
/// The prototype to use for chunks on this world map.
/// </summary>
[DataField("chunkProto", customTypeSerializer: typeof(PrototypeIdSerializer<EntityPrototype>))]
public string ChunkProto = "WorldChunk";
/// <summary>
/// An index of chunks owned by the controller.
/// </summary>
[DataField("chunks")] public Dictionary<Vector2i, EntityUid> Chunks = new();
}