Files
tbd-station-14/Content.Server/Worldgen/Components/NoiseIndexComponent.cs
Moony e91fc652a3 Dynamic space world generation and debris. (#15120)
* World generation (squash)

* Test fixes.

* command

* o

* Access cleanup.

* Documentation touchups.

* Use a prototype serializer for BiomeSelectionComponent

* Struct enumerator in SimpleFloorPlanPopulatorSystem

* Safety margins around PoissonDiskSampler, cookie acquisition methodologies

* Struct enumerating PoissonDiskSampler; internal side

* Struct enumerating PoissonDiskSampler: Finish it

* Update WorldgenConfigSystem.cs

awa

---------

Co-authored-by: moonheart08 <moonheart08@users.noreply.github.com>
Co-authored-by: 20kdc <asdd2808@gmail.com>
2023-05-16 06:36:45 -05:00

21 lines
722 B
C#

using Content.Server.Worldgen.Prototypes;
using Content.Server.Worldgen.Systems;
namespace Content.Server.Worldgen.Components;
/// <summary>
/// This is used for containing configured noise generators.
/// </summary>
[RegisterComponent]
[Access(typeof(NoiseIndexSystem))]
public sealed class NoiseIndexComponent : Component
{
/// <summary>
/// An index of generators, to avoid having to recreate them every time a noise channel is used.
/// Keyed by noise generator prototype ID.
/// </summary>
[Access(typeof(NoiseIndexSystem), Friend = AccessPermissions.ReadWriteExecute, Other = AccessPermissions.None)]
public Dictionary<string, NoiseGenerator> Generators { get; } = new();
}