* World generation (squash) * Test fixes. * command * o * Access cleanup. * Documentation touchups. * Use a prototype serializer for BiomeSelectionComponent * Struct enumerator in SimpleFloorPlanPopulatorSystem * Safety margins around PoissonDiskSampler, cookie acquisition methodologies * Struct enumerating PoissonDiskSampler; internal side * Struct enumerating PoissonDiskSampler: Finish it * Update WorldgenConfigSystem.cs awa --------- Co-authored-by: moonheart08 <moonheart08@users.noreply.github.com> Co-authored-by: 20kdc <asdd2808@gmail.com>
22 lines
754 B
C#
22 lines
754 B
C#
using Content.Server.Worldgen.Prototypes;
|
|
using Content.Server.Worldgen.Systems.GC;
|
|
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
|
|
|
|
namespace Content.Server.Worldgen.Components.GC;
|
|
|
|
/// <summary>
|
|
/// This is used for whether or not a GCable object is "dirty". Firing GCDirtyEvent on the object is the correct way to
|
|
/// set this up.
|
|
/// </summary>
|
|
[RegisterComponent]
|
|
[Access(typeof(GCQueueSystem))]
|
|
public sealed class GCAbleObjectComponent : Component
|
|
{
|
|
/// <summary>
|
|
/// Which queue to insert this object into when GCing
|
|
/// </summary>
|
|
[DataField("queue", required: true, customTypeSerializer: typeof(PrototypeIdSerializer<GCQueuePrototype>))]
|
|
public string Queue = default!;
|
|
}
|
|
|