Files
tbd-station-14/Content.Server/Worldgen/Components/Debris/BlobFloorPlanBuilderComponent.cs
Moony e91fc652a3 Dynamic space world generation and debris. (#15120)
* World generation (squash)

* Test fixes.

* command

* o

* Access cleanup.

* Documentation touchups.

* Use a prototype serializer for BiomeSelectionComponent

* Struct enumerator in SimpleFloorPlanPopulatorSystem

* Safety margins around PoissonDiskSampler, cookie acquisition methodologies

* Struct enumerating PoissonDiskSampler; internal side

* Struct enumerating PoissonDiskSampler: Finish it

* Update WorldgenConfigSystem.cs

awa

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Co-authored-by: moonheart08 <moonheart08@users.noreply.github.com>
Co-authored-by: 20kdc <asdd2808@gmail.com>
2023-05-16 06:36:45 -05:00

38 lines
1.3 KiB
C#

using Content.Server.Worldgen.Systems.Debris;
using Content.Shared.Maps;
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype.List;
namespace Content.Server.Worldgen.Components.Debris;
/// <summary>
/// This is used for constructing asteroid debris.
/// </summary>
[RegisterComponent]
[Access(typeof(BlobFloorPlanBuilderSystem))]
public sealed class BlobFloorPlanBuilderComponent : Component
{
/// <summary>
/// The probability that placing a floor tile will add up to three-four neighboring tiles as well.
/// </summary>
[DataField("blobDrawProb")] public float BlobDrawProb;
/// <summary>
/// The maximum radius for the structure.
/// </summary>
[DataField("radius", required: true)] public float Radius;
/// <summary>
/// The tiles to be used for the floor plan.
/// </summary>
[DataField("floorTileset", required: true,
customTypeSerializer: typeof(PrototypeIdListSerializer<ContentTileDefinition>))]
public List<string> FloorTileset { get; } = default!;
/// <summary>
/// The number of floor tiles to place when drawing the asteroid layout.
/// </summary>
[DataField("floorPlacements", required: true)]
public int FloorPlacements { get; }
}