Files
tbd-station-14/Content.Client/GameObjects/Components/Movement/ClimbingComponent.cs
Pieter-Jan Briers 1eb0fbd8d0 Revert "Physics (#3452)"
This reverts commit 3e64fd56a1.
2021-02-28 18:49:48 +01:00

25 lines
735 B
C#

using Content.Shared.GameObjects.Components.Movement;
using Robust.Shared.GameObjects;
namespace Content.Client.GameObjects.Components.Movement
{
[RegisterComponent]
[ComponentReference(typeof(SharedClimbingComponent))]
public class ClimbingComponent : SharedClimbingComponent
{
public override void HandleComponentState(ComponentState curState, ComponentState nextState)
{
base.HandleComponentState(curState, nextState);
if (curState is not ClimbModeComponentState climbModeState || Body == null)
{
return;
}
IsClimbing = climbModeState.Climbing;
}
public override bool IsClimbing { get; set; }
}
}