Files
tbd-station-14/Content.Client/GameObjects/Components/HUD/Inventory/InventoryInterfaceController.cs
Acruid ca4fd649fe Massive Namespace Cleanup (#3120)
* Engine namespace changes.

* Automated remove redundant using statements.

* Simplified Graphics namespace.

* Apparently the container system stores full type names in the map file.😞 This updates those names.

* API Changes to LocalizationManager.LoadCulture.

* Update submodule to v0.3.2
2021-02-11 01:13:03 -08:00

112 lines
3.1 KiB
C#

using System;
using System.Collections.Generic;
using Content.Client.UserInterface;
using Content.Shared.GameObjects.Components.Inventory;
using Content.Shared.Input;
using Robust.Client.UserInterface;
using Robust.Client.UserInterface.CustomControls;
using Robust.Shared.GameObjects;
using Robust.Shared.Input;
using Robust.Shared.IoC;
namespace Content.Client.GameObjects.Components.HUD.Inventory
{
public abstract class InventoryInterfaceController : IDisposable
{
[Dependency] protected readonly IGameHud GameHud = default!;
protected InventoryInterfaceController(ClientInventoryComponent owner)
{
Owner = owner;
}
public virtual void Initialize()
{
}
public abstract SS14Window Window { get; }
protected ClientInventoryComponent Owner { get; }
public virtual void PlayerAttached()
{
GameHud.InventoryButtonVisible = true;
GameHud.InventoryButtonToggled = b =>
{
if (b)
{
Window.Open();
}
else
{
Window.Close();
}
};
}
public virtual void PlayerDetached()
{
GameHud.InventoryButtonVisible = false;
Window.Close();
}
public virtual void Dispose()
{
}
/// <returns>the button controls associated with the
/// specified slot, if any. Empty if none.</returns>
public abstract IEnumerable<ItemSlotButton> GetItemSlotButtons(EquipmentSlotDefines.Slots slot);
public virtual void AddToSlot(EquipmentSlotDefines.Slots slot, IEntity entity)
{
}
public virtual void HoverInSlot(EquipmentSlotDefines.Slots slot, IEntity entity, bool fits)
{
}
public virtual void RemoveFromSlot(EquipmentSlotDefines.Slots slot)
{
}
protected virtual void HandleInventoryKeybind(GUIBoundKeyEventArgs args, EquipmentSlotDefines.Slots slot)
{
if (args.Function == EngineKeyFunctions.UIClick)
{
UseItemOnInventory(slot);
}
}
protected void AddToInventory(GUIBoundKeyEventArgs args, EquipmentSlotDefines.Slots slot)
{
if (args.Function != EngineKeyFunctions.UIClick)
{
return;
}
Owner.SendEquipMessage(slot);
}
protected void UseItemOnInventory(EquipmentSlotDefines.Slots slot)
{
Owner.SendUseMessage(slot);
}
protected void OpenStorage(GUIBoundKeyEventArgs args, EquipmentSlotDefines.Slots slot)
{
if (args.Function != EngineKeyFunctions.UIClick && args.Function != ContentKeyFunctions.ActivateItemInWorld)
{
return;
}
Owner.SendOpenStorageUIMessage(slot);
}
protected void RequestItemHover(EquipmentSlotDefines.Slots slot)
{
Owner.SendHoverMessage(slot);
}
}
}