Files
tbd-station-14/Content.Client/GameObjects/Components/Construction/MachineFrameVisualizer.cs
Acruid ca4fd649fe Massive Namespace Cleanup (#3120)
* Engine namespace changes.

* Automated remove redundant using statements.

* Simplified Graphics namespace.

* Apparently the container system stores full type names in the map file.😞 This updates those names.

* API Changes to LocalizationManager.LoadCulture.

* Update submodule to v0.3.2
2021-02-11 01:13:03 -08:00

23 lines
669 B
C#

using Content.Shared.GameObjects.Components.Construction;
using JetBrains.Annotations;
using Robust.Client.GameObjects;
namespace Content.Client.GameObjects.Components.Construction
{
[UsedImplicitly]
public class MachineFrameVisualizer : AppearanceVisualizer
{
public override void OnChangeData(AppearanceComponent component)
{
base.OnChangeData(component);
if (component.TryGetData<int>(MachineFrameVisuals.State, out var data))
{
var sprite = component.Owner.GetComponent<ISpriteComponent>();
sprite.LayerSetState(0, $"box_{data}");
}
}
}
}