194 lines
7.3 KiB
C#
194 lines
7.3 KiB
C#
using Robust.Shared.Audio;
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using Robust.Shared.Serialization;
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using Robust.Shared.Utility;
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namespace Content.Shared.Actions;
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// TODO this should be an IncludeDataFields of each action component type, not use inheritance
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public abstract partial class BaseActionComponent : Component
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{
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public abstract BaseActionEvent? BaseEvent { get; }
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/// <summary>
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/// Icon representing this action in the UI.
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/// </summary>
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[DataField("icon")] public SpriteSpecifier? Icon;
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/// <summary>
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/// For toggle actions only, icon to show when toggled on. If omitted, the action will simply be highlighted
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/// when turned on.
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/// </summary>
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[DataField("iconOn")] public SpriteSpecifier? IconOn;
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/// <summary>
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/// If not null, this color will modulate the action icon color.
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/// </summary>
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/// <remarks>
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/// This currently only exists for decal-placement actions, so that the action icons correspond to the color of
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/// the decal. But this is probably useful for other actions, including maybe changing color on toggle.
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/// </remarks>
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[DataField("iconColor")] public Color IconColor = Color.White;
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/// <summary>
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/// Keywords that can be used to search for this action in the action menu.
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/// </summary>
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[DataField("keywords")] public HashSet<string> Keywords = new();
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/// <summary>
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/// Whether this action is currently enabled. If not enabled, this action cannot be performed.
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/// </summary>
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[DataField("enabled")] public bool Enabled = true;
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/// <summary>
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/// The toggle state of this action. Toggling switches the currently displayed icon, see <see cref="Icon"/> and <see cref="IconOn"/>.
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/// </summary>
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/// <remarks>
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/// The toggle can set directly via <see cref="SharedActionsSystem.SetToggled"/>, but it will also be
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/// automatically toggled for targeted-actions while selecting a target.
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/// </remarks>
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public bool Toggled;
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/// <summary>
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/// The current cooldown on the action.
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/// </summary>
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public (TimeSpan Start, TimeSpan End)? Cooldown;
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/// <summary>
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/// Time interval between action uses.
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/// </summary>
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[DataField("useDelay")] public TimeSpan? UseDelay;
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/// <summary>
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/// Convenience tool for actions with limited number of charges. Automatically decremented on use, and the
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/// action is disabled when it reaches zero. Does NOT automatically remove the action from the action bar.
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/// </summary>
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[DataField("charges")] public int? Charges;
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/// <summary>
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/// The entity that enables / provides this action. If the action is innate, this may be the user themselves. If
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/// this action has no provider (e.g., mapping tools), the this will result in broadcast events.
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/// </summary>
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public EntityUid? Provider;
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/// <summary>
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/// Entity to use for the action icon. Defaults to using <see cref="Provider"/>.
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/// </summary>
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public EntityUid? EntityIcon
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{
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get => _entityIcon ?? Provider;
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set => _entityIcon = value;
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}
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private EntityUid? _entityIcon;
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/// <summary>
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/// Whether the action system should block this action if the user cannot currently interact. Some spells or
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/// abilities may want to disable this and implement their own checks.
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/// </summary>
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[DataField("checkCanInteract")] public bool CheckCanInteract = true;
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/// <summary>
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/// If true, will simply execute the action locally without sending to the server.
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/// </summary>
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[DataField("clientExclusive")] public bool ClientExclusive = false;
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/// <summary>
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/// Determines the order in which actions are automatically added the action bar.
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/// </summary>
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[DataField("priority")] public int Priority = 0;
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/// <summary>
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/// What entity, if any, currently has this action in the actions component?
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/// </summary>
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[ViewVariables] public EntityUid? AttachedEntity;
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/// <summary>
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/// Whether or not to automatically add this action to the action bar when it becomes available.
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/// </summary>
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[DataField("autoPopulate")] public bool AutoPopulate = true;
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/// <summary>
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/// Whether or not to automatically remove this action to the action bar when it becomes unavailable.
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/// </summary>
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[DataField("autoRemove")] public bool AutoRemove = true;
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/// <summary>
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/// Temporary actions are removed from the action component when removed from the action-bar/GUI. Currently,
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/// should only be used for client-exclusive actions (server is not notified).
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/// </summary>
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/// <remarks>
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/// Currently there is no way for a player to just voluntarily remove actions. They can hide them from the
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/// toolbar, but not actually remove them. This is undesirable for things like dynamically added mapping
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/// entity-selection actions, as the # of actions would just keep increasing.
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/// </remarks>
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[DataField("temporary")] public bool Temporary;
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// TODO re-add support for this
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// UI refactor seems to have just broken it.
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/// <summary>
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/// Determines the appearance of the entity-icon for actions that are enabled via some entity.
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/// </summary>
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[DataField("itemIconStyle")] public ItemActionIconStyle ItemIconStyle;
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/// <summary>
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/// If not null, this sound will be played when performing this action.
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/// </summary>
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[DataField("sound")] public SoundSpecifier? Sound;
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}
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[Serializable, NetSerializable]
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public abstract class BaseActionComponentState : ComponentState
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{
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public SpriteSpecifier? Icon;
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public SpriteSpecifier? IconOn;
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public Color IconColor;
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public HashSet<string> Keywords;
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public bool Enabled;
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public bool Toggled;
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public (TimeSpan Start, TimeSpan End)? Cooldown;
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public TimeSpan? UseDelay;
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public int? Charges;
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public NetEntity? Provider;
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public NetEntity? EntityIcon;
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public bool CheckCanInteract;
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public bool ClientExclusive;
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public int Priority;
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public NetEntity? AttachedEntity;
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public bool AutoPopulate;
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public bool AutoRemove;
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public bool Temporary;
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public ItemActionIconStyle ItemIconStyle;
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public SoundSpecifier? Sound;
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protected BaseActionComponentState(BaseActionComponent component, IEntityManager entManager)
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{
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Icon = component.Icon;
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IconOn = component.IconOn;
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IconColor = component.IconColor;
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Keywords = component.Keywords;
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Enabled = component.Enabled;
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Toggled = component.Toggled;
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Cooldown = component.Cooldown;
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UseDelay = component.UseDelay;
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Charges = component.Charges;
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// TODO ACTION REFACTOR fix bugs
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if (entManager.TryGetNetEntity(component.Provider, out var provider))
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Provider = provider;
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if (entManager.TryGetNetEntity(component.EntityIcon, out var icon))
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EntityIcon = icon;
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if (entManager.TryGetNetEntity(component.AttachedEntity, out var attached))
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AttachedEntity = attached;
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CheckCanInteract = component.CheckCanInteract;
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ClientExclusive = component.ClientExclusive;
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Priority = component.Priority;
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AutoPopulate = component.AutoPopulate;
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AutoRemove = component.AutoRemove;
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Temporary = component.Temporary;
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ItemIconStyle = component.ItemIconStyle;
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Sound = component.Sound;
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}
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}
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