71 lines
2.1 KiB
C#
71 lines
2.1 KiB
C#
using Content.Server.Roles;
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using Content.Shared.Mind;
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using Content.Shared.Objectives.Interfaces;
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using Robust.Shared.Random;
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using Robust.Shared.Utility;
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namespace Content.Server.Objectives.Conditions;
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/// <summary>
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/// Objective condition that requires the player to be a ninja and have doorjacked at least a random number of airlocks.
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/// </summary>
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[DataDefinition]
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public sealed partial class DoorjackCondition : IObjectiveCondition
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{
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private EntityUid? _mind;
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private int _target;
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public IObjectiveCondition GetAssigned(EntityUid uid, MindComponent mind)
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{
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// TODO: clamp to number of doors on station incase its somehow a shittle or something
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return new DoorjackCondition {
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_mind = uid,
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_target = IoCManager.Resolve<IRobustRandom>().Next(15, 40)
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};
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}
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public string Title => Loc.GetString("objective-condition-doorjack-title", ("count", _target));
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public string Description => Loc.GetString("objective-condition-doorjack-description", ("count", _target));
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public SpriteSpecifier Icon => new SpriteSpecifier.Rsi(new ResPath("Objects/Tools/emag.rsi"), "icon");
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public float Progress
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{
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get
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{
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// prevent divide-by-zero
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if (_target == 0)
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return 1f;
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var entMan = IoCManager.Resolve<IEntityManager>();
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if (!entMan.TryGetComponent<NinjaRoleComponent>(_mind, out var role))
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return 0f;
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if (role.DoorsJacked >= _target)
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return 1f;
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return (float) role.DoorsJacked / (float) _target;
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}
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}
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public float Difficulty => 1.5f;
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public bool Equals(IObjectiveCondition? other)
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{
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return other is DoorjackCondition cond && Equals(_mind, cond._mind) && _target == cond._target;
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}
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public override bool Equals(object? obj)
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{
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if (ReferenceEquals(null, obj)) return false;
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if (ReferenceEquals(this, obj)) return true;
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return obj is DoorjackCondition cond && cond.Equals(this);
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}
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public override int GetHashCode()
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{
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return HashCode.Combine(_mind?.GetHashCode() ?? 0, _target);
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}
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}
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