Files
tbd-station-14/Content.Shared/Abilities/Goliath/GoliathTentacleSystem.cs
Princess Cheeseballs e85bc1bb8c Stunnable New Status and Cleanup (#38618)
Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
Co-authored-by: pa.pecherskij <pa.pecherskij@interfax.ru>
2025-07-21 19:22:11 +02:00

71 lines
2.2 KiB
C#

using Content.Shared.Directions;
using Content.Shared.Maps;
using Content.Shared.Physics;
using Content.Shared.Popups;
using Content.Shared.Stunnable;
using Robust.Shared.Map;
using Robust.Shared.Map.Components;
using Robust.Shared.Network;
using Robust.Shared.Random;
namespace Content.Shared.Abilities.Goliath;
public sealed class GoliathTentacleSystem : EntitySystem
{
[Dependency] private readonly IRobustRandom _random = default!;
[Dependency] private readonly INetManager _net = default!;
[Dependency] private readonly SharedMapSystem _map = default!;
[Dependency] private readonly SharedStunSystem _stun = default!;
[Dependency] private readonly SharedTransformSystem _transform = default!;
[Dependency] private readonly TurfSystem _turf = default!;
[Dependency] private readonly SharedPopupSystem _popup = default!;
/// <inheritdoc/>
public override void Initialize()
{
SubscribeLocalEvent<GoliathSummonTentacleAction>(OnSummonAction);
}
private void OnSummonAction(GoliathSummonTentacleAction args)
{
if (args.Handled)
return;
// TODO: animation
_popup.PopupPredicted(Loc.GetString("tentacle-ability-use-popup", ("entity", args.Performer)), args.Performer, args.Performer, type: PopupType.SmallCaution);
_stun.TryAddStunDuration(args.Performer, TimeSpan.FromSeconds(0.8f));
var coords = args.Target;
List<EntityCoordinates> spawnPos = new();
spawnPos.Add(coords);
var dirs = new List<Direction>();
dirs.AddRange(args.OffsetDirections);
for (var i = 0; i < 3; i++)
{
var dir = _random.PickAndTake(dirs);
spawnPos.Add(coords.Offset(dir));
}
if (_transform.GetGrid(coords) is not { } grid || !TryComp<MapGridComponent>(grid, out var gridComp))
return;
foreach (var pos in spawnPos)
{
if (!_map.TryGetTileRef(grid, gridComp, pos, out var tileRef) ||
_turf.IsSpace(tileRef) ||
_turf.IsTileBlocked(tileRef, CollisionGroup.Impassable))
{
continue;
}
if (_net.IsServer)
Spawn(args.EntityId, pos);
}
args.Handled = true;
}
}