Files
tbd-station-14/Content.Server/GameTicking/Commands/ForceMapCommand.cs
Kyle Tyo d316fa3483 Command resolve and LEC conversion batch 3 (#38378)
* I'm just a silly goober

* requested changes

* Update Content.Server/Interaction/TilePryCommand.cs

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2025-06-17 11:39:42 +02:00

62 lines
2.1 KiB
C#

using System.Linq;
using Content.Server.Administration;
using Content.Server.Maps;
using Content.Shared.Administration;
using Content.Shared.CCVar;
using Robust.Shared.Configuration;
using Robust.Shared.Console;
using Robust.Shared.Prototypes;
namespace Content.Server.GameTicking.Commands
{
[AdminCommand(AdminFlags.Round)]
public sealed class ForceMapCommand : LocalizedCommands
{
[Dependency] private readonly IConfigurationManager _configurationManager = default!;
[Dependency] private readonly IGameMapManager _gameMapManager = default!;
[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
public override string Command => "forcemap";
public override void Execute(IConsoleShell shell, string argStr, string[] args)
{
if (args.Length != 1)
{
shell.WriteLine(Loc.GetString(Loc.GetString($"shell-need-exactly-one-argument")));
return;
}
var name = args[0];
// An empty string clears the forced map
if (!string.IsNullOrEmpty(name) && !_gameMapManager.CheckMapExists(name))
{
shell.WriteLine(Loc.GetString("cmd-forcemap-map-not-found", ("map", name)));
return;
}
_configurationManager.SetCVar(CCVars.GameMap, name);
if (string.IsNullOrEmpty(name))
shell.WriteLine(Loc.GetString("cmd-forcemap-cleared"));
else
shell.WriteLine(Loc.GetString("cmd-forcemap-success", ("map", name)));
}
public override CompletionResult GetCompletion(IConsoleShell shell, string[] args)
{
if (args.Length == 1)
{
var options = _prototypeManager
.EnumeratePrototypes<GameMapPrototype>()
.Select(p => new CompletionOption(p.ID, p.MapName))
.OrderBy(p => p.Value);
return CompletionResult.FromHintOptions(options, Loc.GetString($"cmd-forcemap-hint"));
}
return CompletionResult.Empty;
}
}
}