427 lines
18 KiB
C#
427 lines
18 KiB
C#
using Content.Server.Body.Components;
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using Content.Server.Body.Systems;
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using Content.Server.Chemistry.EntitySystems;
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using Content.Server.Nutrition.Components;
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using Content.Server.Popups;
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using Content.Shared.Administration.Logs;
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using Content.Shared.Body.Components;
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using Content.Shared.Chemistry;
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using Content.Shared.Chemistry.Reagent;
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using Content.Shared.Database;
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using Content.Shared.DoAfter;
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using Content.Shared.FixedPoint;
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using Content.Shared.Hands.Components;
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using Content.Shared.Hands.EntitySystems;
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using Content.Shared.IdentityManagement;
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using Content.Shared.Interaction;
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using Content.Shared.Interaction.Events;
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using Content.Shared.Inventory;
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using Content.Shared.Mobs.Components;
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using Content.Shared.Mobs.Systems;
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using Content.Shared.Nutrition;
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using Content.Shared.Verbs;
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using Robust.Shared.Audio;
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using Robust.Shared.Player;
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using Robust.Shared.Utility;
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namespace Content.Server.Nutrition.EntitySystems
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{
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/// <summary>
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/// Handles feeding attempts both on yourself and on the target.
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/// </summary>
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public sealed class FoodSystem : EntitySystem
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{
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[Dependency] private readonly SolutionContainerSystem _solutionContainerSystem = default!;
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[Dependency] private readonly FlavorProfileSystem _flavorProfileSystem = default!;
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[Dependency] private readonly BodySystem _bodySystem = default!;
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[Dependency] private readonly StomachSystem _stomachSystem = default!;
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[Dependency] private readonly PopupSystem _popupSystem = default!;
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[Dependency] private readonly MobStateSystem _mobStateSystem = default!;
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[Dependency] private readonly UtensilSystem _utensilSystem = default!;
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[Dependency] private readonly SharedDoAfterSystem _doAfterSystem = default!;
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[Dependency] private readonly ISharedAdminLogManager _adminLogger = default!;
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[Dependency] private readonly InventorySystem _inventorySystem = default!;
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[Dependency] private readonly SharedInteractionSystem _interactionSystem = default!;
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[Dependency] private readonly SharedHandsSystem _handsSystem = default!;
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[Dependency] private readonly ReactiveSystem _reaction = default!;
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[Dependency] private readonly SharedAudioSystem _audio = default!;
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public override void Initialize()
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{
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base.Initialize();
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// TODO add InteractNoHandEvent for entities like mice.
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SubscribeLocalEvent<FoodComponent, UseInHandEvent>(OnUseFoodInHand);
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SubscribeLocalEvent<FoodComponent, AfterInteractEvent>(OnFeedFood);
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SubscribeLocalEvent<FoodComponent, GetVerbsEvent<AlternativeVerb>>(AddEatVerb);
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SubscribeLocalEvent<FoodComponent, ConsumeDoAfterEvent>(OnDoAfter);
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SubscribeLocalEvent<InventoryComponent, IngestionAttemptEvent>(OnInventoryIngestAttempt);
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}
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/// <summary>
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/// Eat item
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/// </summary>
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private void OnUseFoodInHand(EntityUid uid, FoodComponent foodComponent, UseInHandEvent ev)
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{
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if (ev.Handled)
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return;
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ev.Handled = true;
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TryFeed(ev.User, ev.User, uid, foodComponent);
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}
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/// <summary>
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/// Feed someone else
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/// </summary>
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private void OnFeedFood(EntityUid uid, FoodComponent foodComponent, AfterInteractEvent args)
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{
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if (args.Handled || args.Target == null || !args.CanReach)
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return;
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args.Handled = true;
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TryFeed(args.User, args.Target.Value, uid, foodComponent);
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}
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public bool TryFeed(EntityUid user, EntityUid target, EntityUid food, FoodComponent foodComp)
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{
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//Suppresses self-eating
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if (food == user || EntityManager.TryGetComponent<MobStateComponent>(food, out var mobState) && _mobStateSystem.IsAlive(food, mobState)) // Suppresses eating alive mobs
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return false;
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// Target can't be fed or they're already eating
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if (!EntityManager.HasComponent<BodyComponent>(target))
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return false;
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if (!_solutionContainerSystem.TryGetSolution(food, foodComp.SolutionName, out var foodSolution) || foodSolution.Name == null)
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return false;
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var flavors = _flavorProfileSystem.GetLocalizedFlavorsMessage(food, user, foodSolution);
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if (foodComp.UsesRemaining <= 0)
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{
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_popupSystem.PopupEntity(Loc.GetString("food-system-try-use-food-is-empty", ("entity", food)), user, user);
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DeleteAndSpawnTrash(foodComp, food, user);
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return false;
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}
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if (IsMouthBlocked(target, user))
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return false;
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if (!_interactionSystem.InRangeUnobstructed(user, food, popup: true))
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return true;
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if (!TryGetRequiredUtensils(user, foodComp, out _))
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return true;
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var forceFeed = user != target;
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if (forceFeed)
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{
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var userName = Identity.Entity(user, EntityManager);
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_popupSystem.PopupEntity(Loc.GetString("food-system-force-feed", ("user", userName)),
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user, target);
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// logging
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_adminLogger.Add(LogType.ForceFeed, LogImpact.Medium, $"{ToPrettyString(user):user} is forcing {ToPrettyString(target):target} to eat {ToPrettyString(food):food} {SolutionContainerSystem.ToPrettyString(foodSolution)}");
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}
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else
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{
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// log voluntary eating
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_adminLogger.Add(LogType.Ingestion, LogImpact.Low, $"{ToPrettyString(target):target} is eating {ToPrettyString(food):food} {SolutionContainerSystem.ToPrettyString(foodSolution)}");
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}
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var doAfterArgs = new DoAfterArgs(
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user,
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forceFeed ? foodComp.ForceFeedDelay : foodComp.Delay,
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new ConsumeDoAfterEvent(foodSolution.Name, flavors),
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eventTarget: food,
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target: target,
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used: food)
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{
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BreakOnUserMove = forceFeed,
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BreakOnDamage = true,
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BreakOnTargetMove = forceFeed,
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MovementThreshold = 0.01f,
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DistanceThreshold = 1.0f,
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// Mice and the like can eat without hands.
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// TODO maybe set this based on some CanEatWithoutHands event or component?
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NeedHand = forceFeed,
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//Works better with cancel duplicate on because you can just use again to stop
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CancelDuplicate = false,
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};
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_doAfterSystem.TryStartDoAfter(doAfterArgs);
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return true;
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}
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private void OnDoAfter(EntityUid uid, FoodComponent component, ConsumeDoAfterEvent args)
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{
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if (args.Cancelled || args.Handled || component.Deleted || args.Target == null)
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return;
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if (!TryComp<BodyComponent>(args.Target.Value, out var body))
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return;
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if (!_bodySystem.TryGetBodyOrganComponents<StomachComponent>(args.Target.Value, out var stomachs, body))
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return;
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if (!_solutionContainerSystem.TryGetSolution(args.Used, args.Solution, out var solution))
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return;
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if (!TryGetRequiredUtensils(args.User, component, out var utensils))
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return;
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// TODO this should really be checked every tick.
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if (IsMouthBlocked(args.Target.Value))
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return;
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// TODO this should really be checked every tick.
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if (!_interactionSystem.InRangeUnobstructed(args.User, args.Target.Value))
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return;
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var forceFeed = args.User != args.Target;
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args.Handled = true;
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var transferAmount = component.TransferAmount != null ? FixedPoint2.Min((FixedPoint2) component.TransferAmount, solution.Volume) : solution.Volume;
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var split = _solutionContainerSystem.SplitSolution(uid, solution, transferAmount);
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//TODO: Get the stomach UID somehow without nabbing owner
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var firstStomach = stomachs.FirstOrNull(stomach => _stomachSystem.CanTransferSolution(stomach.Comp.Owner, split));
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// No stomach so just popup a message that they can't eat.
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if (firstStomach == null)
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{
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_solutionContainerSystem.TryAddSolution(uid, solution, split);
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_popupSystem.PopupEntity(forceFeed ? Loc.GetString("food-system-you-cannot-eat-any-more-other") : Loc.GetString("food-system-you-cannot-eat-any-more"), args.Target.Value, args.User);
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return;
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}
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_reaction.DoEntityReaction(args.Target.Value, solution, ReactionMethod.Ingestion);
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_stomachSystem.TryTransferSolution(firstStomach.Value.Comp.Owner, split, firstStomach.Value.Comp);
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var flavors = args.FlavorMessage;
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if (forceFeed)
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{
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var targetName = Identity.Entity(args.Target.Value, EntityManager);
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var userName = Identity.Entity(args.User, EntityManager);
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_popupSystem.PopupEntity(Loc.GetString("food-system-force-feed-success", ("user", userName), ("flavors", flavors)),
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uid, uid);
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_popupSystem.PopupEntity(Loc.GetString("food-system-force-feed-success-user", ("target", targetName)), args.User, args.User);
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// log successful force feed
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_adminLogger.Add(LogType.ForceFeed, LogImpact.Medium, $"{ToPrettyString(uid):user} forced {ToPrettyString(args.User):target} to eat {ToPrettyString(uid):food}");
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}
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else
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{
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_popupSystem.PopupEntity(Loc.GetString(component.EatMessage, ("food", uid), ("flavors", flavors)), args.User, args.User);
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// log successful voluntary eating
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_adminLogger.Add(LogType.Ingestion, LogImpact.Low, $"{ToPrettyString(args.User):target} ate {ToPrettyString(uid):food}");
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}
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_audio.Play(component.UseSound, Filter.Pvs(args.Target.Value), args.Target.Value, true, AudioParams.Default.WithVolume(-1f));
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// Try to break all used utensils
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foreach (var utensil in utensils)
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{
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_utensilSystem.TryBreak(utensil, args.User);
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}
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if (component.UsesRemaining > 0)
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{
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if (!forceFeed)
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args.Repeat = true;
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return;
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}
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if (string.IsNullOrEmpty(component.TrashPrototype))
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EntityManager.QueueDeleteEntity(uid);
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else
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DeleteAndSpawnTrash(component, uid, args.User);
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}
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private void DeleteAndSpawnTrash(FoodComponent component, EntityUid food, EntityUid? user = null)
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{
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//We're empty. Become trash.
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var position = Transform(food).MapPosition;
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var finisher = EntityManager.SpawnEntity(component.TrashPrototype, position);
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// If the user is holding the item
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if (user != null && _handsSystem.IsHolding(user.Value, food, out var hand))
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{
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EntityManager.DeleteEntity(food);
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// Put the trash in the user's hand
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_handsSystem.TryPickup(user.Value, finisher, hand);
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return;
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}
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EntityManager.QueueDeleteEntity(food);
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}
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private void AddEatVerb(EntityUid uid, FoodComponent component, GetVerbsEvent<AlternativeVerb> ev)
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{
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if (uid == ev.User ||
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!ev.CanInteract ||
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!ev.CanAccess ||
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!EntityManager.TryGetComponent(ev.User, out BodyComponent? body) ||
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!_bodySystem.TryGetBodyOrganComponents<StomachComponent>(ev.User, out var stomachs, body))
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return;
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if (EntityManager.TryGetComponent<MobStateComponent>(uid, out var mobState) && _mobStateSystem.IsAlive(uid, mobState))
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return;
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AlternativeVerb verb = new()
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{
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Act = () =>
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{
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TryFeed(ev.User, ev.User, uid, component);
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},
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Icon = new SpriteSpecifier.Texture(new ResourcePath("/Textures/Interface/VerbIcons/cutlery.svg.192dpi.png")),
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Text = Loc.GetString("food-system-verb-eat"),
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Priority = -1
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};
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ev.Verbs.Add(verb);
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}
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/// <summary>
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/// Force feeds someone remotely. Does not require utensils (well, not the normal type anyways).
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/// </summary>
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public void ProjectileForceFeed(EntityUid uid, EntityUid target, EntityUid? user, FoodComponent? food = null, BodyComponent? body = null)
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{
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// TODO: Combine with regular feeding because holy code duplication batman.
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if (!Resolve(uid, ref food, false) || !Resolve(target, ref body, false))
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return;
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if (IsMouthBlocked(target))
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return;
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if (!_solutionContainerSystem.TryGetSolution(uid, food.SolutionName, out var foodSolution))
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return;
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if (!_bodySystem.TryGetBodyOrganComponents<StomachComponent>(target, out var stomachs, body))
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return;
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if (food.UsesRemaining <= 0)
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DeleteAndSpawnTrash(food, uid);
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var firstStomach = stomachs.FirstOrNull(
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stomach => _stomachSystem.CanTransferSolution(((IComponent) stomach.Comp).Owner, foodSolution));
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if (firstStomach == null)
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return;
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// logging
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if (user == null)
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_adminLogger.Add(LogType.ForceFeed, $"{ToPrettyString(uid):food} {SolutionContainerSystem.ToPrettyString(foodSolution):solution} was thrown into the mouth of {ToPrettyString(target):target}");
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else
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_adminLogger.Add(LogType.ForceFeed, $"{ToPrettyString(user.Value):user} threw {ToPrettyString(uid):food} {SolutionContainerSystem.ToPrettyString(foodSolution):solution} into the mouth of {ToPrettyString(target):target}");
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var filter = user == null ? Filter.Entities(target) : Filter.Entities(target, user.Value);
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_popupSystem.PopupEntity(Loc.GetString(food.EatMessage, ("food", food.Owner)), target, filter, true);
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foodSolution.DoEntityReaction(uid, ReactionMethod.Ingestion);
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_stomachSystem.TryTransferSolution(((IComponent) firstStomach.Value.Comp).Owner, foodSolution, firstStomach.Value.Comp);
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SoundSystem.Play(food.UseSound.GetSound(), Filter.Pvs(target), target, AudioParams.Default.WithVolume(-1f));
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if (string.IsNullOrEmpty(food.TrashPrototype))
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EntityManager.QueueDeleteEntity(food.Owner);
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else
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DeleteAndSpawnTrash(food, uid);
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}
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private bool TryGetRequiredUtensils(EntityUid user, FoodComponent component,
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out List<EntityUid> utensils, HandsComponent? hands = null)
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{
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utensils = new List<EntityUid>();
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if (component.Utensil != UtensilType.None)
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return true;
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if (!Resolve(user, ref hands, false))
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return false;
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var usedTypes = UtensilType.None;
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foreach (var item in _handsSystem.EnumerateHeld(user, hands))
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{
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// Is utensil?
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if (!EntityManager.TryGetComponent(item, out UtensilComponent? utensil))
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continue;
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if ((utensil.Types & component.Utensil) != 0 && // Acceptable type?
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(usedTypes & utensil.Types) != utensil.Types) // Type is not used already? (removes usage of identical utensils)
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{
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// Add to used list
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usedTypes |= utensil.Types;
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utensils.Add(item);
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}
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}
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// If "required" field is set, try to block eating without proper utensils used
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if (component.UtensilRequired && (usedTypes & component.Utensil) != component.Utensil)
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{
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_popupSystem.PopupEntity(Loc.GetString("food-you-need-to-hold-utensil", ("utensil", component.Utensil ^ usedTypes)), user, user);
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return false;
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}
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return true;
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}
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/// <summary>
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/// Block ingestion attempts based on the equipped mask or head-wear
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/// </summary>
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private void OnInventoryIngestAttempt(EntityUid uid, InventoryComponent component, IngestionAttemptEvent args)
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{
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if (args.Cancelled)
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return;
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IngestionBlockerComponent? blocker;
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if (_inventorySystem.TryGetSlotEntity(uid, "mask", out var maskUid) &&
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EntityManager.TryGetComponent(maskUid, out blocker) &&
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blocker.Enabled)
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{
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args.Blocker = maskUid;
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args.Cancel();
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return;
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}
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if (_inventorySystem.TryGetSlotEntity(uid, "head", out var headUid) &&
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EntityManager.TryGetComponent(headUid, out blocker) &&
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blocker.Enabled)
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{
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args.Blocker = headUid;
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args.Cancel();
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}
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}
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/// <summary>
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/// Check whether the target's mouth is blocked by equipment (masks or head-wear).
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/// </summary>
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/// <param name="uid">The target whose equipment is checked</param>
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/// <param name="popupUid">Optional entity that will receive an informative pop-up identifying the blocking
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/// piece of equipment.</param>
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/// <returns></returns>
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public bool IsMouthBlocked(EntityUid uid, EntityUid? popupUid = null)
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{
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var attempt = new IngestionAttemptEvent();
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RaiseLocalEvent(uid, attempt, false);
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if (attempt.Cancelled && attempt.Blocker != null && popupUid != null)
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{
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var name = EntityManager.GetComponent<MetaDataComponent>(attempt.Blocker.Value).EntityName;
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_popupSystem.PopupEntity(Loc.GetString("food-system-remove-mask", ("entity", name)),
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uid, popupUid.Value);
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}
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return attempt.Cancelled;
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}
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}
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}
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