Files
tbd-station-14/Content.Server/GameObjects/Components/Strap/StrapComponent.cs

230 lines
7.6 KiB
C#

#nullable enable
using System.Collections.Generic;
using System.Linq;
using Content.Server.GameObjects.Components.Buckle;
using Content.Shared.GameObjects.Components.Strap;
using Content.Shared.GameObjects.EntitySystems;
using Content.Shared.GameObjects.Verbs;
using Content.Shared.Interfaces.GameObjects.Components;
using Content.Shared.Utility;
using Robust.Server.GameObjects;
using Robust.Shared.GameObjects;
using Robust.Shared.GameObjects.ComponentDependencies;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Localization;
using Robust.Shared.Serialization;
using Robust.Shared.ViewVariables;
namespace Content.Server.GameObjects.Components.Strap
{
[RegisterComponent]
public class StrapComponent : SharedStrapComponent, IInteractHand
{
[ComponentDependency] public readonly SpriteComponent? SpriteComponent = null;
private HashSet<IEntity> _buckledEntities = null!;
private StrapPosition _position;
private string _buckleSound = null!;
private string _unbuckleSound = null!;
private string _buckledIcon = null!;
/// <summary>
/// The angle in degrees to rotate the player by when they get strapped
/// </summary>
[ViewVariables]
private int _rotation;
/// <summary>
/// The size of the strap which is compared against when buckling entities
/// </summary>
[ViewVariables]
private int _size;
private int _occupiedSize;
/// <summary>
/// The entity that is currently buckled here, synced from <see cref="BuckleComponent.BuckledTo"/>
/// </summary>
public IReadOnlyCollection<IEntity> BuckledEntities => _buckledEntities;
/// <summary>
/// The change in position to the strapped mob
/// </summary>
public StrapPosition Position => _position;
/// <summary>
/// The sound to be played when a mob is buckled
/// </summary>
[ViewVariables]
public string BuckleSound => _buckleSound;
/// <summary>
/// The sound to be played when a mob is unbuckled
/// </summary>
[ViewVariables]
public string UnbuckleSound => _unbuckleSound;
/// <summary>
/// The icon to be displayed as a status when buckled
/// </summary>
[ViewVariables]
public string BuckledIcon => _buckledIcon;
/// <summary>
/// The sum of the sizes of all the buckled entities in this strap
/// </summary>
[ViewVariables]
public int OccupiedSize => _occupiedSize;
/// <summary>
/// Checks if this strap has enough space for a new occupant.
/// </summary>
/// <param name="buckle">The new occupant</param>
/// <returns>true if there is enough space, false otherwise</returns>
public bool HasSpace(BuckleComponent buckle)
{
return OccupiedSize + buckle.Size <= _size;
}
/// <summary>
/// DO NOT CALL THIS DIRECTLY.
/// Adds a buckled entity. Called from <see cref="BuckleComponent.TryBuckle"/>
/// </summary>
/// <param name="buckle">The component to add</param>
/// <param name="force">
/// Whether or not to check if the strap has enough space
/// </param>
/// <returns>True if added, false otherwise</returns>
public bool TryAdd(BuckleComponent buckle, bool force = false)
{
if (!force && !HasSpace(buckle))
{
return false;
}
if (!_buckledEntities.Add(buckle.Owner))
{
return false;
}
_occupiedSize += buckle.Size;
buckle.AppearanceComponent?.SetData(StrapVisuals.RotationAngle, _rotation);
SendMessage(new StrapMessage(buckle.Owner, Owner));
return true;
}
/// <summary>
/// Removes a buckled entity.
/// Called from <see cref="BuckleComponent.TryUnbuckle"/>
/// </summary>
/// <param name="buckle">The component to remove</param>
public void Remove(BuckleComponent buckle)
{
if (_buckledEntities.Remove(buckle.Owner))
{
_occupiedSize -= buckle.Size;
SendMessage(new UnStrapMessage(buckle.Owner, Owner));
}
}
public override void ExposeData(ObjectSerializer serializer)
{
base.ExposeData(serializer);
serializer.DataField(ref _position, "position", StrapPosition.None);
serializer.DataField(ref _buckleSound, "buckleSound", "/Audio/Effects/buckle.ogg");
serializer.DataField(ref _unbuckleSound, "unbuckleSound", "/Audio/Effects/unbuckle.ogg");
serializer.DataField(ref _buckledIcon, "buckledIcon", "/Textures/Interface/StatusEffects/Buckle/buckled.png");
serializer.DataField(ref _rotation, "rotation", 0);
var defaultSize = 100;
serializer.DataField(ref _size, "size", defaultSize);
_buckledEntities = new HashSet<IEntity>(_size / defaultSize);
_occupiedSize = 0;
}
public override void OnRemove()
{
base.OnRemove();
foreach (var entity in _buckledEntities.ToArray())
{
if (entity.TryGetComponent<BuckleComponent>(out var buckle))
{
buckle.TryUnbuckle(entity, true);
}
}
_buckledEntities.Clear();
_occupiedSize = 0;
}
public override ComponentState GetComponentState()
{
return new StrapComponentState(Position);
}
bool IInteractHand.InteractHand(InteractHandEventArgs eventArgs)
{
if (!eventArgs.User.TryGetComponent<BuckleComponent>(out var buckle))
{
return false;
}
return buckle.ToggleBuckle(eventArgs.User, Owner);
}
[Verb]
private sealed class StrapVerb : Verb<StrapComponent>
{
protected override void GetData(IEntity user, StrapComponent component, VerbData data)
{
data.Visibility = VerbVisibility.Invisible;
if (!ActionBlockerSystem.CanInteract(component.Owner) ||
!user.TryGetComponent<BuckleComponent>(out var buckle) ||
buckle.BuckledTo != null && buckle.BuckledTo != component ||
user == component.Owner)
{
return;
}
var parent = component.Owner.Transform.Parent;
while (parent != null)
{
if (parent == user.Transform)
{
return;
}
parent = parent.Parent;
}
var range = SharedInteractionSystem.InteractionRange / 2;
if (!user.InRangeUnobstructed(component, range))
{
return;
}
data.Visibility = VerbVisibility.Visible;
data.Text = Loc.GetString(buckle.BuckledTo == null ? "Buckle" : "Unbuckle");
}
protected override void Activate(IEntity user, StrapComponent component)
{
if (!user.TryGetComponent<BuckleComponent>(out var buckle))
{
return;
}
buckle.ToggleBuckle(user, component.Owner);
}
}
}
}