12 lines
289 B
C#
12 lines
289 B
C#
using Robust.Shared.GameStates;
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namespace Content.Shared.Prying.Components;
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///<summary>
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/// Applied to entities that can be pried open without tools while unpowered
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/// </summary>
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[RegisterComponent, NetworkedComponent]
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public sealed partial class PryUnpoweredComponent : Component
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{
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}
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