Files
tbd-station-14/Content.Shared/Trigger/Systems/TriggerOnEquipmentSystem.cs
Artxmisery 71f5c2d665 Equip and unequip triggers (#39675)
* added equip and unequip triggers for equipment and equipee

* Update Content.Shared/Trigger/Components/Triggers/TriggerOnDidEquipComponent.cs

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Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2025-08-16 15:50:32 +02:00

71 lines
2.3 KiB
C#

using Content.Shared.Trigger.Components.Triggers;
using Robust.Shared.Timing;
using Content.Shared.Inventory.Events;
namespace Content.Shared.Trigger.Systems;
/// <summary>
/// System for creating triggers when entities are equipped or unequipped from inventory slots.
/// </summary>
public sealed class TriggerOnEquipmentSystem : EntitySystem
{
[Dependency] private readonly TriggerSystem _trigger = default!;
[Dependency] private readonly IGameTiming _timing = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<TriggerOnDidEquipComponent, DidEquipEvent>(OnDidEquip);
SubscribeLocalEvent<TriggerOnDidUnequipComponent, DidUnequipEvent>(OnDidUnequip);
SubscribeLocalEvent<TriggerOnGotEquippedComponent, GotEquippedEvent>(OnGotEquipped);
SubscribeLocalEvent<TriggerOnGotUnequippedComponent, GotUnequippedEvent>(OnGotUnequipped);
}
// Used by entities when equipping or unequipping other entities
private void OnDidEquip(Entity<TriggerOnDidEquipComponent> ent, ref DidEquipEvent args)
{
if (_timing.ApplyingState)
return;
if ((ent.Comp.SlotFlags & args.SlotFlags) == 0)
return;
_trigger.Trigger(ent.Owner, args.Equipment, ent.Comp.KeyOut);
}
private void OnDidUnequip(Entity<TriggerOnDidUnequipComponent> ent, ref DidUnequipEvent args)
{
if (_timing.ApplyingState)
return;
if ((ent.Comp.SlotFlags & args.SlotFlags) == 0)
return;
_trigger.Trigger(ent.Owner, args.Equipment, ent.Comp.KeyOut);
}
// Used by entities when they get equipped or unequipped
private void OnGotEquipped(Entity<TriggerOnGotEquippedComponent> ent, ref GotEquippedEvent args)
{
if (_timing.ApplyingState)
return;
if ((ent.Comp.SlotFlags & args.SlotFlags) == 0)
return;
_trigger.Trigger(ent.Owner, args.Equipee, ent.Comp.KeyOut);
}
private void OnGotUnequipped(Entity<TriggerOnGotUnequippedComponent> ent, ref GotUnequippedEvent args)
{
if (_timing.ApplyingState)
return;
if ((ent.Comp.SlotFlags & args.SlotFlags) == 0)
return;
_trigger.Trigger(ent.Owner, args.Equipee, ent.Comp.KeyOut);
}
}