Files
tbd-station-14/Content.Shared/Trigger/Systems/LockOnTriggerSystem.cs
slarticodefast d737e39a98 cleanup LockOnTriggerComponent (#39720)
* cleanup LockOnTriggerComponent

* comment

* indentation
2025-08-18 13:21:33 -07:00

41 lines
1.3 KiB
C#

using Content.Shared.Lock;
using Content.Shared.Trigger.Components.Effects;
namespace Content.Shared.Trigger.Systems;
public sealed class LockOnTriggerSystem : EntitySystem
{
[Dependency] private readonly LockSystem _lock = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<LockOnTriggerComponent, TriggerEvent>(OnTrigger);
}
private void OnTrigger(Entity<LockOnTriggerComponent> ent, ref TriggerEvent args)
{
if (args.Key != null && !ent.Comp.KeysIn.Contains(args.Key))
return;
var target = ent.Comp.TargetUser ? args.User : ent.Owner;
if (!TryComp<LockComponent>(target, out var lockComp))
return; // prevent the Resolve in Lock/Unlock/ToggleLock from logging errors in case the user does not have the component
switch (ent.Comp.LockMode)
{
case LockAction.Lock:
_lock.Lock(target.Value, args.User, lockComp);
break;
case LockAction.Unlock:
_lock.Unlock(target.Value, args.User, lockComp);
break;
case LockAction.Toggle:
_lock.ToggleLock(target.Value, args.User, lockComp);
break;
}
}
}