Files
tbd-station-14/Content.Shared/Parallax/Biomes/Markers/IBiomeMarkerLayer.cs
Pieter-Jan Briers e99fc501a6 Revert biome rework (#38724)
* Revert "Fix world generation (#38713)"

This reverts commit 10fa6ff4af.

* Revert "Biome rework (#37735)"

This reverts commit fe7b96147c.
2025-07-03 20:48:04 +02:00

23 lines
646 B
C#

using Robust.Shared.Prototypes;
namespace Content.Shared.Parallax.Biomes.Markers;
/// <summary>
/// Specifies one-off marker points to be used. This could be for dungeon markers, mob markers, etc.
/// These are run outside of the tile / decal / entity layers.
/// </summary>
public interface IBiomeMarkerLayer : IPrototype
{
/// <summary>
/// Biome template to use as a mask for this layer.
/// </summary>
public Dictionary<EntProtoId, EntProtoId> EntityMask { get; }
public string? Prototype { get; }
/// <summary>
/// How large the pre-generated points area is.
/// </summary>
public int Size { get; }
}