* Make ActiveNPCComponent shared * Check if entity have ActiveNPC component * Make networked * Fix path * fix
10 lines
246 B
C#
10 lines
246 B
C#
using Robust.Shared.GameStates;
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namespace Content.Shared.NPC;
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/// <summary>
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/// Added to NPCs that are actively being updated.
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/// </summary>
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[RegisterComponent, NetworkedComponent]
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public sealed partial class ActiveNPCComponent : Component {}
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