Files
tbd-station-14/Content.Shared/Destructible/SharedDestructibleSystem.cs
Princess Cheeseballs 62c380fc53 Better Godmode (#37020)
* Commit

* Oversights oops

* breaking changes

* unbreaking changes

* Compatibility with AfterFullyEaten

* Fixed

* Update Content.Server/Kitchen/EntitySystems/ReagentGrinderSystem.cs

---------

Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com>
2025-05-10 01:06:19 -04:00

55 lines
1.2 KiB
C#

namespace Content.Shared.Destructible;
public abstract class SharedDestructibleSystem : EntitySystem
{
/// <summary>
/// Force entity to be destroyed and deleted.
/// </summary>
public bool DestroyEntity(EntityUid owner)
{
var ev = new DestructionAttemptEvent();
RaiseLocalEvent(owner, ev);
if (ev.Cancelled)
return false;
var eventArgs = new DestructionEventArgs();
RaiseLocalEvent(owner, eventArgs);
QueueDel(owner);
return true;
}
/// <summary>
/// Force entity to break.
/// </summary>
public void BreakEntity(EntityUid owner)
{
var eventArgs = new BreakageEventArgs();
RaiseLocalEvent(owner, eventArgs);
}
}
/// <summary>
/// Raised before an entity is about to be destroyed and deleted
/// </summary>
public sealed class DestructionAttemptEvent : CancellableEntityEventArgs
{
}
/// <summary>
/// Raised when entity is destroyed and about to be deleted.
/// </summary>
public sealed class DestructionEventArgs : EntityEventArgs
{
}
/// <summary>
/// Raised when entity was heavy damage and about to break.
/// </summary>
public sealed class BreakageEventArgs : EntityEventArgs
{
}