Files
tbd-station-14/Content.Shared/Contraband/ShowContrabandSystem.cs
qrwas 6d935ced3a Only sec glasses can show contraband: second attempt (#36412)
* Add base code for cheking contraband in hud

* Fix missing using in InventorySystem.Relay

* Fix errors and update HUD yml

* Add show contraband with component on entity

* fix component description

* Update Content.Shared/Contraband/ShowContrabandDetailsComponent.cs

Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com>

* Update "if" for check if ent hasComp in contrabandSystem

* Remove << InventorySystem.Relay.cs

* Update Content.Shared/Contraband/ShowContrabandDetailsComponent.cs

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* Update Content.Shared/CCVar/CCVars.Game.cs

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* Fix partial class ShowContrabandSystem

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* Update Content.Shared/Contraband/ShowContrabandDetailsComponent.cs

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* Update Content.Shared/Inventory/InventorySystem.Relay.cs

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* Some update ShowContrabandSystem

* Try with record struct

* back again ti default class with EntityEventArgs

* Remove EntityEventArgs

* Finally use record struct

---------

Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com>
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2025-04-26 17:06:34 -04:00

28 lines
839 B
C#

using Content.Shared.Inventory;
namespace Content.Shared.Contraband;
public sealed partial class ShowContrabandSystem : EntitySystem
{
public override void Initialize()
{
base.Initialize();
Subs.SubscribeWithRelay<ShowContrabandDetailsComponent, GetContrabandDetailsEvent>(OnGetContrabandDetails);
}
private void OnGetContrabandDetails(Entity<ShowContrabandDetailsComponent> ent, ref GetContrabandDetailsEvent args)
{
args.CanShowContraband = true;
}
}
/// <summary>
/// Raised on an entity and its inventory to determine if it can see contraband information in the examination window.
/// </summary>
[ByRefEvent]
public record struct GetContrabandDetailsEvent(bool CanShowContraband = false) : IInventoryRelayEvent
{
SlotFlags IInventoryRelayEvent.TargetSlots => SlotFlags.EYES;
}