Files
tbd-station-14/Content.Server/Body/Systems/LungSystem.cs
Princess Cheeseballs d7d83bd87c RespiratorSystem Cleanup (#38572)
* Respirator Debodied

* Forgot about alerts (also respirator testa and events)

* Fix Urist eating air and not giving it back

* Stop nuke ops from taking in a breath then taking in a second breath causing them to get a headache from carbon dioxide poisoning and failing TryStopNukeOpsFromConstantlyFailing();

* Consts are smelly,

* Actually we don't need to raise the entity, just the component

* Don't forget to remove the unused code today, said me yesterday

* Remove all fallbacks

* Debody that too

---------

Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
2025-06-26 22:33:43 -04:00

94 lines
3.1 KiB
C#

using Content.Server.Atmos.EntitySystems;
using Content.Server.Body.Components;
using Content.Shared.Chemistry.EntitySystems;
using Content.Shared.Atmos;
using Content.Shared.Chemistry.Components;
using Content.Shared.Clothing;
using Content.Shared.Inventory.Events;
using BreathToolComponent = Content.Shared.Atmos.Components.BreathToolComponent;
using InternalsComponent = Content.Shared.Body.Components.InternalsComponent;
namespace Content.Server.Body.Systems;
public sealed class LungSystem : EntitySystem
{
[Dependency] private readonly AtmosphereSystem _atmos = default!;
[Dependency] private readonly InternalsSystem _internals = default!;
[Dependency] private readonly SharedSolutionContainerSystem _solutionContainerSystem = default!;
public static string LungSolutionName = "Lung";
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<LungComponent, ComponentInit>(OnComponentInit);
SubscribeLocalEvent<BreathToolComponent, GotEquippedEvent>(OnGotEquipped);
SubscribeLocalEvent<BreathToolComponent, GotUnequippedEvent>(OnGotUnequipped);
}
private void OnGotUnequipped(Entity<BreathToolComponent> ent, ref GotUnequippedEvent args)
{
_atmos.DisconnectInternals(ent);
}
private void OnGotEquipped(Entity<BreathToolComponent> ent, ref GotEquippedEvent args)
{
if ((args.SlotFlags & ent.Comp.AllowedSlots) == 0)
{
return;
}
if (TryComp(args.Equipee, out InternalsComponent? internals))
{
ent.Comp.ConnectedInternalsEntity = args.Equipee;
_internals.ConnectBreathTool((args.Equipee, internals), ent);
}
}
private void OnComponentInit(Entity<LungComponent> entity, ref ComponentInit args)
{
if (_solutionContainerSystem.EnsureSolution(entity.Owner, entity.Comp.SolutionName, out var solution))
{
solution.MaxVolume = 100.0f;
solution.CanReact = false; // No dexalin lungs
}
}
public void GasToReagent(EntityUid uid, LungComponent lung)
{
if (!_solutionContainerSystem.ResolveSolution(uid, lung.SolutionName, ref lung.Solution, out var solution))
return;
GasToReagent(lung.Air, solution);
_solutionContainerSystem.UpdateChemicals(lung.Solution.Value);
}
/* This should really be moved to somewhere in the atmos system and modernized,
so that other systems, like CondenserSystem, can use it.
*/
private void GasToReagent(GasMixture gas, Solution solution)
{
foreach (var gasId in Enum.GetValues<Gas>())
{
var i = (int) gasId;
var moles = gas[i];
if (moles <= 0)
continue;
var reagent = _atmos.GasReagents[i];
if (reagent is null)
continue;
var amount = moles * Atmospherics.BreathMolesToReagentMultiplier;
solution.AddReagent(reagent, amount);
}
}
public Solution GasToReagent(GasMixture gas)
{
var solution = new Solution();
GasToReagent(gas, solution);
return solution;
}
}