Files
tbd-station-14/Content.IntegrationTests/Tests/GridTileLookupTest.cs
DamianX 87e74c4494 Refactored integration tests to not use content entity prototypes (#2571)
* Refactored integration tests to not use content prototypes

* oops

* Apply suggestions from code review

Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com>

Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com>
2020-11-19 01:30:36 +11:00

75 lines
3.1 KiB
C#

using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using NUnit.Framework;
using Robust.Server.GameObjects.EntitySystems.TileLookup;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Interfaces.Map;
using Robust.Shared.Map;
using Robust.Shared.Maths;
namespace Content.IntegrationTests.Tests
{
[TestFixture]
public class GridTileLookupTest : ContentIntegrationTest
{
private const string PROTOTYPES = @"
- type: entity
name: Dummy
id: Dummy
";
[Test]
public async Task Test()
{
var options = new ServerIntegrationOptions{ExtraPrototypes = PROTOTYPES};
var server = StartServerDummyTicker(options);
await server.WaitIdleAsync();
var entityManager = server.ResolveDependency<IEntityManager>();
var tileLookup = server.ResolveDependency<IEntitySystemManager>().GetEntitySystem<GridTileLookupSystem>();
var mapManager = server.ResolveDependency<IMapManager>();
var tileDefinitionManager = server.ResolveDependency<ITileDefinitionManager>();
server.Assert(() =>
{
List<IEntity> entities;
var mapOne = mapManager.CreateMap();
var gridOne = mapManager.CreateGrid(mapOne);
var tileDefinition = tileDefinitionManager["underplating"];
var underplating = new Tile(tileDefinition.TileId);
gridOne.SetTile(new Vector2i(0, 0), underplating);
gridOne.SetTile(new Vector2i(-1, -1), underplating);
entities = tileLookup.GetEntitiesIntersecting(gridOne.Index, new Vector2i(0, 0)).ToList();
Assert.That(entities.Count, Is.EqualTo(0));
// Space entity, check that nothing intersects it and that also it doesn't throw.
entityManager.SpawnEntity("Dummy", new MapCoordinates(Vector2.One * 1000, mapOne));
entities = tileLookup.GetEntitiesIntersecting(gridOne.Index, new Vector2i(1000, 1000)).ToList();
Assert.That(entities.Count, Is.EqualTo(0));
var entityOne = entityManager.SpawnEntity("Dummy", new EntityCoordinates(gridOne.GridEntityId, Vector2.Zero));
entityManager.SpawnEntity("Dummy", new EntityCoordinates(gridOne.GridEntityId, Vector2.One));
var entityTiles = tileLookup.GetIndices(entityOne);
Assert.That(entityTiles.Count, Is.EqualTo(2));
entities = tileLookup.GetEntitiesIntersecting(entityOne).ToList();
// Includes station entity
Assert.That(entities.Count, Is.EqualTo(3));
// Both dummies should be in each corner of the 0,0 tile but only one dummy intersects -1,-1
entities = tileLookup.GetEntitiesIntersecting(gridOne.Index, new Vector2i(-1, -1)).ToList();
Assert.That(entities.Count, Is.EqualTo(1));
entities = tileLookup.GetEntitiesIntersecting(gridOne.Index, new Vector2i(0, 0)).ToList();
Assert.That(entities.Count, Is.EqualTo(2));
});
await server.WaitIdleAsync();
}
}
}