Files
tbd-station-14/Content.Server/Chat/Commands/SayCommand.cs
2023-10-28 09:59:53 +11:00

44 lines
1.4 KiB
C#

using Content.Server.Chat.Systems;
using Content.Shared.Administration;
using Robust.Shared.Console;
using Robust.Shared.Enums;
namespace Content.Server.Chat.Commands
{
[AnyCommand]
internal sealed class SayCommand : IConsoleCommand
{
public string Command => "say";
public string Description => "Send chat messages to the local channel or a specified radio channel.";
public string Help => "say <text>";
public void Execute(IConsoleShell shell, string argStr, string[] args)
{
if (shell.Player is not { } player)
{
shell.WriteError("This command cannot be run from the server.");
return;
}
if (player.Status != SessionStatus.InGame)
return;
if (player.AttachedEntity is not {} playerEntity)
{
shell.WriteError("You don't have an entity!");
return;
}
if (args.Length < 1)
return;
var message = string.Join(" ", args).Trim();
if (string.IsNullOrEmpty(message))
return;
IoCManager.Resolve<IEntitySystemManager>().GetEntitySystem<ChatSystem>()
.TrySendInGameICMessage(playerEntity, message, InGameICChatType.Speak, ChatTransmitRange.Normal, false, shell, player);
}
}
}