Files
tbd-station-14/Content.Server/Administration/Logs/Converters/PlayerSessionConverter.cs
2023-10-28 09:59:53 +11:00

46 lines
1.5 KiB
C#

using System.Text.Json;
using Robust.Shared.Player;
namespace Content.Server.Administration.Logs.Converters;
[AdminLogConverter]
public sealed class PlayerSessionConverter : AdminLogConverter<SerializablePlayer>
{
// System.Text.Json actually keeps hold of your JsonSerializerOption instances in a cache on .NET 7.
// Use a weak reference to avoid holding server instances live too long in integration tests.
private WeakReference<IEntityManager> _entityManager = default!;
public override void Init(IDependencyCollection dependencies)
{
_entityManager = new WeakReference<IEntityManager>(dependencies.Resolve<IEntityManager>());
}
public override void Write(Utf8JsonWriter writer, SerializablePlayer value, JsonSerializerOptions options)
{
writer.WriteStartObject();
if (value.Player.AttachedEntity is {Valid: true} playerEntity)
{
if (!_entityManager.TryGetTarget(out var entityManager))
throw new InvalidOperationException("EntityManager got garbage collected!");
writer.WriteNumber("id", (int) value.Player.AttachedEntity);
writer.WriteString("name", entityManager.GetComponent<MetaDataComponent>(playerEntity).EntityName);
}
writer.WriteString("player", value.Player.UserId.UserId);
writer.WriteEndObject();
}
}
public readonly struct SerializablePlayer
{
public readonly ICommonSession Player;
public SerializablePlayer(ICommonSession player)
{
Player = player;
}
}