62 lines
1.9 KiB
C#
62 lines
1.9 KiB
C#
using Robust.Client.Graphics;
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using Robust.Client.Player;
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using Content.Shared.Eye.Blinding.Components;
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using Content.Shared.GameTicking;
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namespace Content.Client.Eye.Blinding;
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public sealed class BlindingSystem : EntitySystem
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{
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[Dependency] private readonly IPlayerManager _player = default!;
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[Dependency] private readonly IOverlayManager _overlayMan = default!;
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[Dependency] ILightManager _lightManager = default!;
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private BlindOverlay _overlay = default!;
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<BlindableComponent, ComponentInit>(OnBlindInit);
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SubscribeLocalEvent<BlindableComponent, ComponentShutdown>(OnBlindShutdown);
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SubscribeLocalEvent<BlindableComponent, LocalPlayerAttachedEvent>(OnPlayerAttached);
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SubscribeLocalEvent<BlindableComponent, LocalPlayerDetachedEvent>(OnPlayerDetached);
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SubscribeNetworkEvent<RoundRestartCleanupEvent>(RoundRestartCleanup);
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_overlay = new();
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}
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private void OnPlayerAttached(EntityUid uid, BlindableComponent component, LocalPlayerAttachedEvent args)
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{
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_overlayMan.AddOverlay(_overlay);
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}
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private void OnPlayerDetached(EntityUid uid, BlindableComponent component, LocalPlayerDetachedEvent args)
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{
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_overlayMan.RemoveOverlay(_overlay);
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_lightManager.Enabled = true;
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}
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private void OnBlindInit(EntityUid uid, BlindableComponent component, ComponentInit args)
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{
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if (_player.LocalPlayer?.ControlledEntity == uid)
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_overlayMan.AddOverlay(_overlay);
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}
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private void OnBlindShutdown(EntityUid uid, BlindableComponent component, ComponentShutdown args)
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{
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if (_player.LocalPlayer?.ControlledEntity == uid)
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{
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_overlayMan.RemoveOverlay(_overlay);
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}
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}
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private void RoundRestartCleanup(RoundRestartCleanupEvent ev)
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{
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_lightManager.Enabled = true;
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}
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}
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