Files
tbd-station-14/Content.Client/Commands/HideMechanismsCommand.cs
2023-10-19 12:34:31 -07:00

47 lines
1.5 KiB
C#

using Content.Shared.Body.Organ;
using Robust.Client.Console;
using Robust.Client.GameObjects;
using Robust.Shared.Console;
using Robust.Shared.Containers;
namespace Content.Client.Commands
{
public sealed class HideMechanismsCommand : IConsoleCommand
{
public string Command => "hidemechanisms";
public string Description => $"Reverts the effects of {ShowMechanismsCommand.CommandName}";
public string Help => $"{Command}";
public void Execute(IConsoleShell shell, string argStr, string[] args)
{
var entityManager = IoCManager.Resolve<IEntityManager>();
var containerSys = entityManager.System<SharedContainerSystem>();
var query = entityManager.AllEntityQueryEnumerator<OrganComponent>();
while (query.MoveNext(out var uid, out _))
{
if (!entityManager.TryGetComponent(uid, out SpriteComponent? sprite))
{
continue;
}
sprite.ContainerOccluded = false;
var tempParent = uid;
while (containerSys.TryGetContainingContainer(tempParent, out var container))
{
if (!container.ShowContents)
{
sprite.ContainerOccluded = true;
break;
}
tempParent = container.Owner;
}
}
IoCManager.Resolve<IClientConsoleHost>().ExecuteCommand("hidecontainedcontext");
}
}
}