* commit * Update Content.Shared/Pinpointer/SharedNavMapSystem.cs Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com> --------- Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
34 lines
939 B
C#
34 lines
939 B
C#
using Robust.Shared.GameStates;
|
|
|
|
namespace Content.Shared.Pinpointer;
|
|
|
|
/// <summary>
|
|
/// Will show a marker on a NavMap.
|
|
/// </summary>
|
|
[RegisterComponent, NetworkedComponent, Access(typeof(SharedNavMapSystem))]
|
|
[AutoGenerateComponentState]
|
|
public sealed partial class NavMapBeaconComponent : Component
|
|
{
|
|
/// <summary>
|
|
/// Defaults to entity name if nothing found.
|
|
/// </summary>
|
|
[DataField, AutoNetworkedField]
|
|
public string? Text;
|
|
|
|
/// <summary>
|
|
/// A localization string that populates <see cref="Text"/> if it is null at mapinit.
|
|
/// Used so that mappers can still override Text while mapping.
|
|
/// </summary>
|
|
[DataField]
|
|
public LocId? DefaultText;
|
|
|
|
[DataField, AutoNetworkedField]
|
|
public Color Color = Color.Orange;
|
|
|
|
/// <summary>
|
|
/// Only enabled beacons can be seen on a station map.
|
|
/// </summary>
|
|
[DataField, AutoNetworkedField]
|
|
public bool Enabled = true;
|
|
}
|