* Moved pen slot to separate component * Moved it all to more generic item slot class * Add sounds * Item slots now supports many slots * Some clean-up * Refactored slots a bit * Moving ID card out * Moving pda to system * Moving PDA owner to ECS * Moved PDA flashlight to separate component * Toggle lights work through events * Fixing UI * Moving uplink to separate component * Continue moving uplink to separate component * More cleaning * Removing pda shared * Nuked shared pda component * Fixed flashlight * Pen slot now showed in UI * Light toggle now shows correctly in UI * Small refactoring of item slots * Added contained entity * Fixed tests * Finished with PDA * Moving PDA uplink to separate window * Adding-removing uplink should show new button * Working on a better debug * Debug command to add uplink * Uplink send state to UI * Almost working UI * Uplink correcty updates when you buy-sell items * Ups * Moved localization to separate file * Minor fixes * Removed item slots methods events * Removed PDA owner name * Removed one uplink event * Deleted all uplink events * Removed flashlight events * Update Content.Shared/Traitor/Uplink/UplinkVisuals.cs Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> * Update Content.Server/Containers/ItemSlot/ItemSlotsSystem.cs Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> * Update Content.Server/Containers/ItemSlot/ItemSlotsSystem.cs Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> * Update Content.Server/GameTicking/Presets/PresetTraitorDeathMatch.cs Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> * Item slots system review * Flashlight review * PDA to XAML * Move UplinkMenu to seperate class, fix WeightedColors methods * Move UI to XAML * Moved events to entity id * Address review * Removed uplink extensions * Minor fix * Moved item slots to shared * My bad Robust... * Fixed pda sound * Fixed pda tests * Fixed pda test again Co-authored-by: Alexander Evgrashin <evgrashin.adl@gmail.com> Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> Co-authored-by: Visne <vincefvanwijk@gmail.com>
40 lines
1.4 KiB
C#
40 lines
1.4 KiB
C#
using Content.Shared.Sound;
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using Content.Shared.Whitelist;
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using Robust.Shared.Containers;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Serialization.Manager.Attributes;
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using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
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using Robust.Shared.ViewVariables;
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using System;
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using System.Collections.Generic;
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namespace Content.Shared.Containers.ItemSlots
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{
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/// <summary>
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/// Used for entities that can hold items in different slots
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/// Allows basic insert/eject interaction
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/// </summary>
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[RegisterComponent]
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public class SharedItemSlotsComponent : Component
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{
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public override string Name => "ItemSlots";
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[ViewVariables] [DataField("slots")] public Dictionary<string, ItemSlot> Slots = new();
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}
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[Serializable]
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[DataDefinition]
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public class ItemSlot
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{
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[ViewVariables] [DataField("whitelist")] public EntityWhitelist? Whitelist;
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[ViewVariables] [DataField("insertSound")] public SoundSpecifier? InsertSound;
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[ViewVariables] [DataField("ejectSound")] public SoundSpecifier? EjectSound;
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[DataField("item", customTypeSerializer: typeof(PrototypeIdSerializer<EntityPrototype>))]
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[ViewVariables] public string? StartingItem;
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[ViewVariables] public ContainerSlot ContainerSlot = default!;
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}
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}
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