Files
tbd-station-14/Content.Server/Traitor/Uplink/Managers/UplinkManager.cs
Alex Evgrashin e5df8dbee3 Moving PDA to ECS (#4538)
* Moved pen slot to separate component

* Moved it all to more generic item slot class

* Add sounds

* Item slots now supports many slots

* Some clean-up

* Refactored slots a bit

* Moving ID card out

* Moving pda to system

* Moving PDA owner to ECS

* Moved PDA flashlight to separate component

* Toggle lights work through events

* Fixing UI

* Moving uplink to separate component

* Continue moving uplink to separate component

* More cleaning

* Removing pda shared

* Nuked shared pda component

* Fixed flashlight

* Pen slot now showed in UI

* Light toggle now shows correctly in UI

* Small refactoring of item slots

* Added contained entity

* Fixed tests

* Finished with PDA

* Moving PDA uplink to separate window

* Adding-removing uplink should show new button

* Working on a better debug

* Debug command to add uplink

* Uplink send state to UI

* Almost working UI

* Uplink correcty updates when you buy-sell items

* Ups

* Moved localization to separate file

* Minor fixes

* Removed item slots methods events

* Removed PDA owner name

* Removed one uplink event

* Deleted all uplink events

* Removed flashlight events

* Update Content.Shared/Traitor/Uplink/UplinkVisuals.cs

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>

* Update Content.Server/Containers/ItemSlot/ItemSlotsSystem.cs

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>

* Update Content.Server/Containers/ItemSlot/ItemSlotsSystem.cs

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>

* Update Content.Server/GameTicking/Presets/PresetTraitorDeathMatch.cs

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>

* Item slots system review

* Flashlight review

* PDA to XAML

* Move UplinkMenu to seperate class, fix WeightedColors methods

* Move UI to XAML

* Moved events to entity id

* Address review

* Removed uplink extensions

* Minor fix

* Moved item slots to shared

* My bad Robust...

* Fixed pda sound

* Fixed pda tests

* Fixed pda test again

Co-authored-by: Alexander Evgrashin <evgrashin.adl@gmail.com>
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
Co-authored-by: Visne <vincefvanwijk@gmail.com>
2021-10-03 15:05:52 +11:00

118 lines
3.3 KiB
C#

using System.Collections.Generic;
using System.Diagnostics.CodeAnalysis;
using Content.Server.Mind.Components;
using Content.Shared.PDA;
using Content.Shared.Traitor.Uplink;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Map;
using Robust.Shared.Prototypes;
using System.Linq;
namespace Content.Server.PDA.Managers
{
public class UplinkManager : IUplinkManager
{
[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
[Dependency] private readonly IEntityManager _entityManager = default!;
private readonly Dictionary<EntityUid, UplinkAccount> _accounts = new();
private readonly Dictionary<string, UplinkListingData> _listings = new();
public IReadOnlyDictionary<string, UplinkListingData> FetchListings => _listings;
public void Initialize()
{
foreach (var item in _prototypeManager.EnumeratePrototypes<UplinkStoreListingPrototype>())
{
var newListing = new UplinkListingData(item.ListingName, item.ItemId, item.Price, item.Category,
item.Description);
RegisterUplinkListing(newListing);
}
}
private void RegisterUplinkListing(UplinkListingData listing)
{
if (!ContainsListing(listing))
{
_listings.Add(listing.ItemId, listing);
}
}
private bool ContainsListing(UplinkListingData listing)
{
return _listings.ContainsKey(listing.ItemId);
}
public bool AddNewAccount(UplinkAccount acc)
{
var entity = _entityManager.GetEntity(acc.AccountHolder);
if (entity.TryGetComponent(out MindComponent? mindComponent) && !mindComponent.HasMind)
{
return false;
}
if (_accounts.ContainsKey(acc.AccountHolder))
{
return false;
}
_accounts.Add(acc.AccountHolder, acc);
return true;
}
public bool TryGetAccount(EntityUid owner, out UplinkAccount? acc)
{
return _accounts.TryGetValue(owner, out acc);
}
public bool ChangeBalance(UplinkAccount acc, int amt)
{
var account = _accounts.GetValueOrDefault(acc.AccountHolder);
if (account == null)
{
return false;
}
if (account.Balance + amt < 0)
{
return false;
}
account.ModifyAccountBalance(account.Balance + amt);
return true;
}
public bool TryPurchaseItem(UplinkAccount? acc, string itemId, EntityCoordinates spawnCoords, [NotNullWhen(true)] out IEntity? purchasedItem)
{
purchasedItem = null;
if (acc == null)
{
return false;
}
if (!_listings.TryGetValue(itemId, out var listing))
{
return false;
}
if (acc.Balance < listing.Price)
{
return false;
}
if (!ChangeBalance(acc, -listing.Price))
{
return false;
}
purchasedItem = _entityManager.SpawnEntity(listing.ItemId, spawnCoords);
return true;
}
}
}