* Moved pen slot to separate component * Moved it all to more generic item slot class * Add sounds * Item slots now supports many slots * Some clean-up * Refactored slots a bit * Moving ID card out * Moving pda to system * Moving PDA owner to ECS * Moved PDA flashlight to separate component * Toggle lights work through events * Fixing UI * Moving uplink to separate component * Continue moving uplink to separate component * More cleaning * Removing pda shared * Nuked shared pda component * Fixed flashlight * Pen slot now showed in UI * Light toggle now shows correctly in UI * Small refactoring of item slots * Added contained entity * Fixed tests * Finished with PDA * Moving PDA uplink to separate window * Adding-removing uplink should show new button * Working on a better debug * Debug command to add uplink * Uplink send state to UI * Almost working UI * Uplink correcty updates when you buy-sell items * Ups * Moved localization to separate file * Minor fixes * Removed item slots methods events * Removed PDA owner name * Removed one uplink event * Deleted all uplink events * Removed flashlight events * Update Content.Shared/Traitor/Uplink/UplinkVisuals.cs Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> * Update Content.Server/Containers/ItemSlot/ItemSlotsSystem.cs Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> * Update Content.Server/Containers/ItemSlot/ItemSlotsSystem.cs Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> * Update Content.Server/GameTicking/Presets/PresetTraitorDeathMatch.cs Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> * Item slots system review * Flashlight review * PDA to XAML * Move UplinkMenu to seperate class, fix WeightedColors methods * Move UI to XAML * Moved events to entity id * Address review * Removed uplink extensions * Minor fix * Moved item slots to shared * My bad Robust... * Fixed pda sound * Fixed pda tests * Fixed pda test again Co-authored-by: Alexander Evgrashin <evgrashin.adl@gmail.com> Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> Co-authored-by: Visne <vincefvanwijk@gmail.com>
94 lines
3.3 KiB
C#
94 lines
3.3 KiB
C#
using Content.Server.Administration;
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using Content.Server.PDA.Managers;
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using Content.Server.Traitor.Uplink.Components;
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using Content.Server.Traitor.Uplink.Systems;
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using Content.Shared.Administration;
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using Content.Shared.CCVar;
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using Content.Shared.Traitor.Uplink;
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using Robust.Server.Player;
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using Robust.Shared.Configuration;
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using Robust.Shared.Console;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Localization;
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namespace Content.Server.Traitor.Uplink.Commands
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{
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[AdminCommand(AdminFlags.Fun)]
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public class AddUplinkCommand : IConsoleCommand
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{
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public string Command => "adduplink";
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public string Description => "Creates uplink on selected item and link it to users account";
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public string Help => "Usage: adduplink <username> <item-id>";
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public void Execute(IConsoleShell shell, string argStr, string[] args)
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{
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if (args.Length < 1)
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{
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shell.WriteError(Loc.GetString("shell-wrong-arguments-number"));
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return;
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}
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// Get player entity
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if (!IoCManager.Resolve<IPlayerManager>().TryGetSessionByUsername(args[0], out var session))
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{
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shell.WriteLine(Loc.GetString("shell-target-player-does-not-exist"));
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return;
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}
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if (session.AttachedEntity == null)
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{
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shell.WriteLine(Loc.GetString("Selected player doesn't controll any entity"));
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return;
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}
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var user = session.AttachedEntity;
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// Get target item
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IEntity? uplinkEntity = null;
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var entityManager = IoCManager.Resolve<IEntityManager>();
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if (args.Length >= 2)
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{
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if (!int.TryParse(args[1], out var itemID))
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{
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shell.WriteLine(Loc.GetString("shell-entity-uid-must-be-number"));
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return;
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}
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var eUid = new EntityUid(itemID);
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if (!eUid.IsValid() || !entityManager.EntityExists(eUid))
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{
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shell.WriteLine(Loc.GetString("shell-invalid-entity-id"));
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return;
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}
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uplinkEntity = entityManager.GetEntity(eUid);
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}
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// Get TC count
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var configManager = IoCManager.Resolve<IConfigurationManager>();
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var tcCount = configManager.GetCVar(CCVars.TraitorStartingBalance);
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// Get account
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var uplinkManager = IoCManager.Resolve<IUplinkManager>();
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if (!uplinkManager.TryGetAccount(user.Uid, out UplinkAccount? uplinkAccount))
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{
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uplinkAccount = new UplinkAccount(user.Uid, tcCount);
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if (!uplinkManager.AddNewAccount(uplinkAccount))
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{
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shell.WriteLine(Loc.GetString("Can't create new uplink account"));
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return;
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}
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}
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// Finally add uplink
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if (!entityManager.EntitySysManager.GetEntitySystem<UplinkSystem>()
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.AddUplink(user, uplinkAccount!, uplinkEntity))
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{
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shell.WriteLine(Loc.GetString("Failed to add uplink to the player"));
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return;
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}
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}
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}
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}
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