* Moved pen slot to separate component * Moved it all to more generic item slot class * Add sounds * Item slots now supports many slots * Some clean-up * Refactored slots a bit * Moving ID card out * Moving pda to system * Moving PDA owner to ECS * Moved PDA flashlight to separate component * Toggle lights work through events * Fixing UI * Moving uplink to separate component * Continue moving uplink to separate component * More cleaning * Removing pda shared * Nuked shared pda component * Fixed flashlight * Pen slot now showed in UI * Light toggle now shows correctly in UI * Small refactoring of item slots * Added contained entity * Fixed tests * Finished with PDA * Moving PDA uplink to separate window * Adding-removing uplink should show new button * Working on a better debug * Debug command to add uplink * Uplink send state to UI * Almost working UI * Uplink correcty updates when you buy-sell items * Ups * Moved localization to separate file * Minor fixes * Removed item slots methods events * Removed PDA owner name * Removed one uplink event * Deleted all uplink events * Removed flashlight events * Update Content.Shared/Traitor/Uplink/UplinkVisuals.cs Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> * Update Content.Server/Containers/ItemSlot/ItemSlotsSystem.cs Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> * Update Content.Server/Containers/ItemSlot/ItemSlotsSystem.cs Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> * Update Content.Server/GameTicking/Presets/PresetTraitorDeathMatch.cs Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> * Item slots system review * Flashlight review * PDA to XAML * Move UplinkMenu to seperate class, fix WeightedColors methods * Move UI to XAML * Moved events to entity id * Address review * Removed uplink extensions * Minor fix * Moved item slots to shared * My bad Robust... * Fixed pda sound * Fixed pda tests * Fixed pda test again Co-authored-by: Alexander Evgrashin <evgrashin.adl@gmail.com> Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> Co-authored-by: Visne <vincefvanwijk@gmail.com>
211 lines
7.3 KiB
C#
211 lines
7.3 KiB
C#
using System.Linq;
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using Content.Server.Access.Components;
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using Content.Shared.Containers.ItemSlots;
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using Content.Server.GameTicking;
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using Content.Server.Hands.Components;
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using Content.Server.Inventory.Components;
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using Content.Server.Items;
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using Content.Server.PDA;
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using Content.Shared.Access;
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using Content.Shared.Sandbox;
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using Robust.Server.Console;
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using Robust.Server.GameObjects;
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using Robust.Server.Placement;
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using Robust.Server.Player;
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using Robust.Shared.Enums;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Network;
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using Robust.Shared.Prototypes;
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using Robust.Shared.ViewVariables;
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using static Content.Shared.Inventory.EquipmentSlotDefines;
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namespace Content.Server.Sandbox
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{
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internal sealed class SandboxManager : SharedSandboxManager, ISandboxManager, IEntityEventSubscriber
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{
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[Dependency] private readonly IPlayerManager _playerManager = default!;
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[Dependency] private readonly IServerNetManager _netManager = default!;
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[Dependency] private readonly IPlacementManager _placementManager = default!;
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[Dependency] private readonly IConGroupController _conGroupController = default!;
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[Dependency] private readonly IEntityManager _entityManager = default!;
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[Dependency] private readonly IServerConsoleHost _host = default!;
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private bool _isSandboxEnabled;
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[ViewVariables(VVAccess.ReadWrite)]
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public bool IsSandboxEnabled
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{
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get => _isSandboxEnabled;
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set
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{
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_isSandboxEnabled = value;
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UpdateSandboxStatusForAll();
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}
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}
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public void Initialize()
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{
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_netManager.RegisterNetMessage<MsgSandboxStatus>();
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_netManager.RegisterNetMessage<MsgSandboxRespawn>(SandboxRespawnReceived);
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_netManager.RegisterNetMessage<MsgSandboxGiveAccess>(SandboxGiveAccessReceived);
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_netManager.RegisterNetMessage<MsgSandboxGiveAghost>(SandboxGiveAghostReceived);
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_netManager.RegisterNetMessage<MsgSandboxSuicide>(SandboxSuicideReceived);
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_playerManager.PlayerStatusChanged += OnPlayerStatusChanged;
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_entityManager.EventBus.SubscribeEvent<GameRunLevelChangedEvent>(EventSource.Local, this, GameTickerOnOnRunLevelChanged);
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_placementManager.AllowPlacementFunc = placement =>
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{
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if (IsSandboxEnabled)
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{
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return true;
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}
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var channel = placement.MsgChannel;
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var player = _playerManager.GetSessionByChannel(channel);
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if (_conGroupController.CanAdminPlace(player))
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{
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return true;
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}
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return false;
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};
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}
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private void GameTickerOnOnRunLevelChanged(GameRunLevelChangedEvent obj)
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{
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// Automatically clear sandbox state when round resets.
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if (obj.New == GameRunLevel.PreRoundLobby)
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{
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IsSandboxEnabled = false;
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}
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}
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private void OnPlayerStatusChanged(object? sender, SessionStatusEventArgs e)
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{
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if (e.NewStatus != SessionStatus.Connected || e.OldStatus != SessionStatus.Connecting)
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{
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return;
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}
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var msg = _netManager.CreateNetMessage<MsgSandboxStatus>();
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msg.SandboxAllowed = IsSandboxEnabled;
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_netManager.ServerSendMessage(msg, e.Session.ConnectedClient);
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}
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private void SandboxRespawnReceived(MsgSandboxRespawn message)
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{
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if (!IsSandboxEnabled)
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{
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return;
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}
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var player = _playerManager.GetSessionByChannel(message.MsgChannel);
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EntitySystem.Get<GameTicker>().Respawn(player);
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}
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private void SandboxGiveAccessReceived(MsgSandboxGiveAccess message)
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{
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if (!IsSandboxEnabled)
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{
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return;
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}
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var player = _playerManager.GetSessionByChannel(message.MsgChannel);
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if (player.AttachedEntity == null)
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{
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return;
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}
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var allAccess = IoCManager.Resolve<IPrototypeManager>()
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.EnumeratePrototypes<AccessLevelPrototype>()
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.Select(p => p.ID).ToArray();
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if (player.AttachedEntity.TryGetComponent(out InventoryComponent? inv)
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&& inv.TryGetSlotItem(Slots.IDCARD, out ItemComponent? wornItem))
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{
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if (wornItem.Owner.HasComponent<AccessComponent>())
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{
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UpgradeId(wornItem.Owner);
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}
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else if (wornItem.Owner.TryGetComponent(out PDAComponent? pda))
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{
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if (pda.ContainedID == null)
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{
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var newID = CreateFreshId();
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if (pda.Owner.TryGetComponent(out SharedItemSlotsComponent? itemSlots))
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{
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_entityManager.EntitySysManager.GetEntitySystem<SharedItemSlotsSystem>().
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TryInsertContent(itemSlots, newID, PDAComponent.IDSlotName);
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}
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}
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else
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{
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UpgradeId(pda.ContainedID.Owner);
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}
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}
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}
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else if (player.AttachedEntity.TryGetComponent<HandsComponent>(out var hands))
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{
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var card = CreateFreshId();
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if (!player.AttachedEntity.TryGetComponent(out inv) || !inv.Equip(Slots.IDCARD, card))
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{
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hands.PutInHandOrDrop(card.GetComponent<ItemComponent>());
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}
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}
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void UpgradeId(IEntity id)
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{
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var access = id.GetComponent<AccessComponent>();
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access.SetTags(allAccess);
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if (id.TryGetComponent(out SpriteComponent? sprite))
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{
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sprite.LayerSetState(0, "gold");
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}
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}
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IEntity CreateFreshId()
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{
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var card = _entityManager.SpawnEntity("CaptainIDCard", player.AttachedEntity.Transform.Coordinates);
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UpgradeId(card);
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card.GetComponent<IdCardComponent>().FullName = player.AttachedEntity.Name;
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return card;
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}
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}
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private void SandboxGiveAghostReceived(MsgSandboxGiveAghost message)
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{
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if (!IsSandboxEnabled)
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{
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return;
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}
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var player = _playerManager.GetSessionByChannel(message.MsgChannel);
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_host.ExecuteCommand(player, _conGroupController.CanCommand(player, "aghost") ? "aghost" : "ghost");
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}
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private void SandboxSuicideReceived(MsgSandboxSuicide message)
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{
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if (!IsSandboxEnabled)
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{
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return;
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}
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var player = _playerManager.GetSessionByChannel(message.MsgChannel);
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_host.ExecuteCommand(player, "suicide");
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}
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private void UpdateSandboxStatusForAll()
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{
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var msg = _netManager.CreateNetMessage<MsgSandboxStatus>();
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msg.SandboxAllowed = IsSandboxEnabled;
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_netManager.ServerSendToAll(msg);
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}
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}
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}
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