* Moved pen slot to separate component * Moved it all to more generic item slot class * Add sounds * Item slots now supports many slots * Some clean-up * Refactored slots a bit * Moving ID card out * Moving pda to system * Moving PDA owner to ECS * Moved PDA flashlight to separate component * Toggle lights work through events * Fixing UI * Moving uplink to separate component * Continue moving uplink to separate component * More cleaning * Removing pda shared * Nuked shared pda component * Fixed flashlight * Pen slot now showed in UI * Light toggle now shows correctly in UI * Small refactoring of item slots * Added contained entity * Fixed tests * Finished with PDA * Moving PDA uplink to separate window * Adding-removing uplink should show new button * Working on a better debug * Debug command to add uplink * Uplink send state to UI * Almost working UI * Uplink correcty updates when you buy-sell items * Ups * Moved localization to separate file * Minor fixes * Removed item slots methods events * Removed PDA owner name * Removed one uplink event * Deleted all uplink events * Removed flashlight events * Update Content.Shared/Traitor/Uplink/UplinkVisuals.cs Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> * Update Content.Server/Containers/ItemSlot/ItemSlotsSystem.cs Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> * Update Content.Server/Containers/ItemSlot/ItemSlotsSystem.cs Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> * Update Content.Server/GameTicking/Presets/PresetTraitorDeathMatch.cs Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> * Item slots system review * Flashlight review * PDA to XAML * Move UplinkMenu to seperate class, fix WeightedColors methods * Move UI to XAML * Moved events to entity id * Address review * Removed uplink extensions * Minor fix * Moved item slots to shared * My bad Robust... * Fixed pda sound * Fixed pda tests * Fixed pda test again Co-authored-by: Alexander Evgrashin <evgrashin.adl@gmail.com> Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> Co-authored-by: Visne <vincefvanwijk@gmail.com>
128 lines
4.5 KiB
C#
128 lines
4.5 KiB
C#
using System;
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using System.Collections.Generic;
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using Content.Server.Access.Components;
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using Content.Shared.Containers.ItemSlots;
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using Content.Shared.ActionBlocker;
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using Content.Shared.PDA;
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using Content.Shared.Verbs;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Localization;
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using Robust.Shared.Serialization.Manager.Attributes;
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using Robust.Shared.ViewVariables;
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namespace Content.Server.PDA
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{
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[RegisterComponent]
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[ComponentReference(typeof(IAccess))]
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public class PDAComponent : Component, IAccess
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{
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public override string Name => "PDA";
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public const string IDSlotName = "pda_id_slot";
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public const string PenSlotName = "pda_pen_slot";
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[ViewVariables] [DataField("idCard")] public string? StartingIdCard;
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[ViewVariables] public IdCardComponent? ContainedID;
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[ViewVariables] public bool PenInserted;
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[ViewVariables] public bool FlashlightOn;
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[ViewVariables] public string? OwnerName;
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// TODO: Move me to ECS after Access refactoring
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#region Acces Logic
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[ViewVariables] private readonly PDAAccessSet _accessSet;
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public PDAComponent()
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{
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_accessSet = new PDAAccessSet(this);
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}
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public ISet<string>? GetContainedAccess()
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{
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return ContainedID?.Owner?.GetComponent<AccessComponent>()?.Tags;
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}
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ISet<string> IAccess.Tags => _accessSet;
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bool IAccess.IsReadOnly => true;
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void IAccess.SetTags(IEnumerable<string> newTags)
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{
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throw new NotSupportedException("PDA access list is read-only.");
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}
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#endregion
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// TODO: replace me with dynamic verbs for ItemSlotsSystem
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#region Verbs
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[Verb]
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public sealed class EjectPenVerb : Verb<PDAComponent>
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{
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protected override void GetData(IEntity user, PDAComponent component, VerbData data)
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{
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data.Visibility = VerbVisibility.Invisible;
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if (!component.Owner.TryGetComponent(out SharedItemSlotsComponent? slots))
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return;
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if (!EntitySystem.Get<ActionBlockerSystem>().CanInteract(user))
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return;
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var item = EntitySystem.Get<SharedItemSlotsSystem>().PeekItemInSlot(slots, PenSlotName);
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if (item == null)
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return;
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data.Visibility = VerbVisibility.Visible;
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data.Text = Loc.GetString("eject-item-verb-text-default", ("item", item.Name));
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data.IconTexture = "/Textures/Interface/VerbIcons/eject.svg.192dpi.png";
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}
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protected override void Activate(IEntity user, PDAComponent pda)
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{
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var entityManager = pda.Owner.EntityManager;
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if (pda.Owner.TryGetComponent(out SharedItemSlotsComponent? itemSlots))
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{
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entityManager.EntitySysManager.GetEntitySystem<SharedItemSlotsSystem>().
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TryEjectContent(itemSlots, PenSlotName, user);
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}
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}
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}
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[Verb]
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public sealed class EjectIDVerb : Verb<PDAComponent>
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{
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public override bool AlternativeInteraction => true;
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protected override void GetData(IEntity user, PDAComponent component, VerbData data)
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{
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data.Visibility = VerbVisibility.Invisible;
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if (!component.Owner.TryGetComponent(out SharedItemSlotsComponent? slots))
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return;
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if (!EntitySystem.Get<ActionBlockerSystem>().CanInteract(user))
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return;
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var item = EntitySystem.Get<SharedItemSlotsSystem>().PeekItemInSlot(slots, IDSlotName);
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if (item == null)
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return;
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data.Visibility = VerbVisibility.Visible;
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data.Text = Loc.GetString("eject-item-verb-text-default", ("item", item.Name));
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data.IconTexture = "/Textures/Interface/VerbIcons/eject.svg.192dpi.png";
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}
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protected override void Activate(IEntity user, PDAComponent pda)
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{
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var entityManager = pda.Owner.EntityManager;
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if (pda.Owner.TryGetComponent(out SharedItemSlotsComponent? itemSlots))
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{
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entityManager.EntitySysManager.GetEntitySystem<SharedItemSlotsSystem>().
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TryEjectContent(itemSlots, IDSlotName, user);
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}
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}
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}
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#endregion
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}
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}
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