Files
tbd-station-14/Content.Server/Entry/EntryPoint.cs
Alex Evgrashin e5df8dbee3 Moving PDA to ECS (#4538)
* Moved pen slot to separate component

* Moved it all to more generic item slot class

* Add sounds

* Item slots now supports many slots

* Some clean-up

* Refactored slots a bit

* Moving ID card out

* Moving pda to system

* Moving PDA owner to ECS

* Moved PDA flashlight to separate component

* Toggle lights work through events

* Fixing UI

* Moving uplink to separate component

* Continue moving uplink to separate component

* More cleaning

* Removing pda shared

* Nuked shared pda component

* Fixed flashlight

* Pen slot now showed in UI

* Light toggle now shows correctly in UI

* Small refactoring of item slots

* Added contained entity

* Fixed tests

* Finished with PDA

* Moving PDA uplink to separate window

* Adding-removing uplink should show new button

* Working on a better debug

* Debug command to add uplink

* Uplink send state to UI

* Almost working UI

* Uplink correcty updates when you buy-sell items

* Ups

* Moved localization to separate file

* Minor fixes

* Removed item slots methods events

* Removed PDA owner name

* Removed one uplink event

* Deleted all uplink events

* Removed flashlight events

* Update Content.Shared/Traitor/Uplink/UplinkVisuals.cs

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>

* Update Content.Server/Containers/ItemSlot/ItemSlotsSystem.cs

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>

* Update Content.Server/Containers/ItemSlot/ItemSlotsSystem.cs

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>

* Update Content.Server/GameTicking/Presets/PresetTraitorDeathMatch.cs

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>

* Item slots system review

* Flashlight review

* PDA to XAML

* Move UplinkMenu to seperate class, fix WeightedColors methods

* Move UI to XAML

* Moved events to entity id

* Address review

* Removed uplink extensions

* Minor fix

* Moved item slots to shared

* My bad Robust...

* Fixed pda sound

* Fixed pda tests

* Fixed pda test again

Co-authored-by: Alexander Evgrashin <evgrashin.adl@gmail.com>
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
Co-authored-by: Visne <vincefvanwijk@gmail.com>
2021-10-03 15:05:52 +11:00

115 lines
3.8 KiB
C#

using Content.Server.Administration.Managers;
using Content.Server.Afk;
using Content.Server.AI.Utility;
using Content.Server.AI.Utility.Considerations;
using Content.Server.AI.WorldState;
using Content.Server.Chat.Managers;
using Content.Server.Connection;
using Content.Server.Database;
using Content.Server.EUI;
using Content.Server.GameTicking;
using Content.Server.Holiday.Interfaces;
using Content.Server.IoC;
using Content.Server.NodeContainer.NodeGroups;
using Content.Server.PDA.Managers;
using Content.Server.Preferences.Managers;
using Content.Server.Sandbox;
using Content.Server.Speech;
using Content.Server.Voting.Managers;
using Content.Shared.Actions;
using Content.Shared.Alert;
using Content.Shared.Kitchen;
using Robust.Server.Player;
using Robust.Shared.ContentPack;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Log;
using Robust.Shared.Timing;
namespace Content.Server.Entry
{
public class EntryPoint : GameServer
{
private EuiManager _euiManager = default!;
private IVoteManager _voteManager = default!;
/// <inheritdoc />
public override void Init()
{
base.Init();
var factory = IoCManager.Resolve<IComponentFactory>();
factory.DoAutoRegistrations();
foreach (var ignoreName in IgnoredComponents.List)
{
factory.RegisterIgnore(ignoreName);
}
ServerContentIoC.Register();
foreach (var callback in TestingCallbacks)
{
var cast = (ServerModuleTestingCallbacks) callback;
cast.ServerBeforeIoC?.Invoke();
}
IoCManager.BuildGraph();
factory.GenerateNetIds();
_euiManager = IoCManager.Resolve<EuiManager>();
_voteManager = IoCManager.Resolve<IVoteManager>();
IoCManager.Resolve<IChatManager>().Initialize();
var playerManager = IoCManager.Resolve<IPlayerManager>();
var logManager = IoCManager.Resolve<ILogManager>();
logManager.GetSawmill("Storage").Level = LogLevel.Info;
logManager.GetSawmill("db.ef").Level = LogLevel.Info;
IoCManager.Resolve<IConnectionManager>().Initialize();
IoCManager.Resolve<IServerDbManager>().Init();
IoCManager.Resolve<IServerPreferencesManager>().Init();
IoCManager.Resolve<INodeGroupFactory>().Initialize();
IoCManager.Resolve<IAccentManager>().Initialize();
_voteManager.Initialize();
}
public override void PostInit()
{
base.PostInit();
IoCManager.Resolve<ISandboxManager>().Initialize();
IoCManager.Resolve<RecipeManager>().Initialize();
IoCManager.Resolve<AlertManager>().Initialize();
IoCManager.Resolve<ActionManager>().Initialize();
IoCManager.Resolve<BlackboardManager>().Initialize();
IoCManager.Resolve<ConsiderationsManager>().Initialize();
IoCManager.Resolve<IUplinkManager>().Initialize();
IoCManager.Resolve<IAdminManager>().Initialize();
IoCManager.Resolve<INpcBehaviorManager>().Initialize();
IoCManager.Resolve<IAfkManager>().Initialize();
_euiManager.Initialize();
IoCManager.Resolve<IEntitySystemManager>().GetEntitySystem<GameTicker>().PostInitialize();
}
public override void Update(ModUpdateLevel level, FrameEventArgs frameEventArgs)
{
base.Update(level, frameEventArgs);
switch (level)
{
case ModUpdateLevel.PostEngine:
{
_euiManager.SendUpdates();
_voteManager.Update();
break;
}
}
}
}
}