* Moved pen slot to separate component * Moved it all to more generic item slot class * Add sounds * Item slots now supports many slots * Some clean-up * Refactored slots a bit * Moving ID card out * Moving pda to system * Moving PDA owner to ECS * Moved PDA flashlight to separate component * Toggle lights work through events * Fixing UI * Moving uplink to separate component * Continue moving uplink to separate component * More cleaning * Removing pda shared * Nuked shared pda component * Fixed flashlight * Pen slot now showed in UI * Light toggle now shows correctly in UI * Small refactoring of item slots * Added contained entity * Fixed tests * Finished with PDA * Moving PDA uplink to separate window * Adding-removing uplink should show new button * Working on a better debug * Debug command to add uplink * Uplink send state to UI * Almost working UI * Uplink correcty updates when you buy-sell items * Ups * Moved localization to separate file * Minor fixes * Removed item slots methods events * Removed PDA owner name * Removed one uplink event * Deleted all uplink events * Removed flashlight events * Update Content.Shared/Traitor/Uplink/UplinkVisuals.cs Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> * Update Content.Server/Containers/ItemSlot/ItemSlotsSystem.cs Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> * Update Content.Server/Containers/ItemSlot/ItemSlotsSystem.cs Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> * Update Content.Server/GameTicking/Presets/PresetTraitorDeathMatch.cs Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> * Item slots system review * Flashlight review * PDA to XAML * Move UplinkMenu to seperate class, fix WeightedColors methods * Move UI to XAML * Moved events to entity id * Address review * Removed uplink extensions * Minor fix * Moved item slots to shared * My bad Robust... * Fixed pda sound * Fixed pda tests * Fixed pda test again Co-authored-by: Alexander Evgrashin <evgrashin.adl@gmail.com> Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> Co-authored-by: Visne <vincefvanwijk@gmail.com>
167 lines
5.5 KiB
C#
167 lines
5.5 KiB
C#
using System;
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using Content.Shared.PDA;
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using Content.Shared.Traitor.Uplink;
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using Robust.Client.AutoGenerated;
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using Robust.Client.UserInterface.Controls;
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using Robust.Client.UserInterface.CustomControls;
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using Robust.Client.UserInterface.XAML;
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using Robust.Shared.Localization;
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using Robust.Shared.Maths;
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using Robust.Shared.Prototypes;
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namespace Content.Client.Traitor.Uplink
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{
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[GenerateTypedNameReferences]
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public partial class UplinkMenu : SS14Window
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{
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private readonly IPrototypeManager _prototypeManager;
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public RichTextLabel BalanceInfo => BalanceInfoProtected;
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public event Action<BaseButton.ButtonEventArgs, UplinkListingData>? OnListingButtonPressed;
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public event Action<BaseButton.ButtonEventArgs, UplinkCategory>? OnCategoryButtonPressed;
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public UplinkMenu(IPrototypeManager prototypeManager)
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{
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RobustXamlLoader.Load(this);
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_prototypeManager = prototypeManager;
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PopulateUplinkCategoryButtons();
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}
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public UplinkCategory CurrentFilterCategory
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{
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get => _currentFilter;
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set
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{
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if (value.GetType() != typeof(UplinkCategory))
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{
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return;
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}
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_currentFilter = value;
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}
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}
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public UplinkAccountData? CurrentLoggedInAccount
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{
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get => _loggedInUplinkAccount;
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set => _loggedInUplinkAccount = value;
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}
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private UplinkCategory _currentFilter;
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private UplinkAccountData? _loggedInUplinkAccount;
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public void AddListingGui(UplinkListingData listing)
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{
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if (!_prototypeManager.TryIndex(listing.ItemId, out EntityPrototype? prototype) || listing.Category != CurrentFilterCategory)
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{
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return;
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}
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var weightedColor = listing.Price switch
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{
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<= 0 => Color.Gray,
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<= 5 => Color.Green,
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<= 10 => Color.Yellow,
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<= 20 => Color.Orange,
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<= 50 => Color.Purple,
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_ => Color.Gray
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};
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var itemLabel = new Label
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{
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Text = listing.ListingName == string.Empty ? prototype.Name : listing.ListingName,
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ToolTip = listing.Description == string.Empty ? prototype.Description : listing.Description,
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HorizontalExpand = true,
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Modulate = _loggedInUplinkAccount?.DataBalance >= listing.Price
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? Color.White
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: Color.Gray.WithAlpha(0.30f)
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};
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var priceLabel = new Label
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{
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Text = $"{listing.Price} TC",
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HorizontalAlignment = HAlignment.Right,
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Modulate = _loggedInUplinkAccount?.DataBalance >= listing.Price
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? weightedColor
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: Color.Gray.WithAlpha(0.30f)
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};
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//Padding for the price lable.
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var pricePadding = new BoxContainer
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{
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Orientation = BoxContainer.LayoutOrientation.Horizontal,
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MinSize = (32, 1),
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};
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//Contains the name of the item and its price. Used for spacing item name and price.
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var listingButtonHbox = new BoxContainer
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{
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Orientation = BoxContainer.LayoutOrientation.Horizontal,
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Children =
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{
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itemLabel,
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priceLabel,
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pricePadding
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}
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};
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var listingButtonPanelContainer = new PanelContainer
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{
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Children =
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{
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listingButtonHbox
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}
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};
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var pdaUplinkListingButton = new PDAUplinkItemButton(listing)
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{
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Children =
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{
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listingButtonPanelContainer
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}
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};
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pdaUplinkListingButton.OnPressed += args
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=> OnListingButtonPressed?.Invoke(args, pdaUplinkListingButton.ButtonListing);
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UplinkListingsContainer.AddChild(pdaUplinkListingButton);
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}
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public void ClearListings()
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{
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UplinkListingsContainer.Children.Clear();
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}
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private void PopulateUplinkCategoryButtons()
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{
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foreach (UplinkCategory cat in Enum.GetValues(typeof(UplinkCategory)))
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{
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var catButton = new PDAUplinkCategoryButton
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{
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Text = Loc.GetString(cat.ToString()),
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ButtonCategory = cat
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};
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//It'd be neat if it could play a cool tech ping sound when you switch categories,
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//but right now there doesn't seem to be an easy way to do client-side audio without still having to round trip to the server and
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//send to a specific client INetChannel.
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catButton.OnPressed += args => OnCategoryButtonPressed?.Invoke(args, catButton.ButtonCategory);
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CategoryListContainer.AddChild(catButton);
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}
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}
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private sealed class PDAUplinkItemButton : ContainerButton
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{
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public PDAUplinkItemButton(UplinkListingData data)
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{
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ButtonListing = data;
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}
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public UplinkListingData ButtonListing { get; }
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}
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private sealed class PDAUplinkCategoryButton : Button
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{
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public UplinkCategory ButtonCategory;
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}
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}
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}
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