Files
tbd-station-14/Content.Client/Traitor/Uplink/UplinkMenu.xaml.cs
Alex Evgrashin e5df8dbee3 Moving PDA to ECS (#4538)
* Moved pen slot to separate component

* Moved it all to more generic item slot class

* Add sounds

* Item slots now supports many slots

* Some clean-up

* Refactored slots a bit

* Moving ID card out

* Moving pda to system

* Moving PDA owner to ECS

* Moved PDA flashlight to separate component

* Toggle lights work through events

* Fixing UI

* Moving uplink to separate component

* Continue moving uplink to separate component

* More cleaning

* Removing pda shared

* Nuked shared pda component

* Fixed flashlight

* Pen slot now showed in UI

* Light toggle now shows correctly in UI

* Small refactoring of item slots

* Added contained entity

* Fixed tests

* Finished with PDA

* Moving PDA uplink to separate window

* Adding-removing uplink should show new button

* Working on a better debug

* Debug command to add uplink

* Uplink send state to UI

* Almost working UI

* Uplink correcty updates when you buy-sell items

* Ups

* Moved localization to separate file

* Minor fixes

* Removed item slots methods events

* Removed PDA owner name

* Removed one uplink event

* Deleted all uplink events

* Removed flashlight events

* Update Content.Shared/Traitor/Uplink/UplinkVisuals.cs

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>

* Update Content.Server/Containers/ItemSlot/ItemSlotsSystem.cs

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>

* Update Content.Server/Containers/ItemSlot/ItemSlotsSystem.cs

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>

* Update Content.Server/GameTicking/Presets/PresetTraitorDeathMatch.cs

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>

* Item slots system review

* Flashlight review

* PDA to XAML

* Move UplinkMenu to seperate class, fix WeightedColors methods

* Move UI to XAML

* Moved events to entity id

* Address review

* Removed uplink extensions

* Minor fix

* Moved item slots to shared

* My bad Robust...

* Fixed pda sound

* Fixed pda tests

* Fixed pda test again

Co-authored-by: Alexander Evgrashin <evgrashin.adl@gmail.com>
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
Co-authored-by: Visne <vincefvanwijk@gmail.com>
2021-10-03 15:05:52 +11:00

167 lines
5.5 KiB
C#

using System;
using Content.Shared.PDA;
using Content.Shared.Traitor.Uplink;
using Robust.Client.AutoGenerated;
using Robust.Client.UserInterface.Controls;
using Robust.Client.UserInterface.CustomControls;
using Robust.Client.UserInterface.XAML;
using Robust.Shared.Localization;
using Robust.Shared.Maths;
using Robust.Shared.Prototypes;
namespace Content.Client.Traitor.Uplink
{
[GenerateTypedNameReferences]
public partial class UplinkMenu : SS14Window
{
private readonly IPrototypeManager _prototypeManager;
public RichTextLabel BalanceInfo => BalanceInfoProtected;
public event Action<BaseButton.ButtonEventArgs, UplinkListingData>? OnListingButtonPressed;
public event Action<BaseButton.ButtonEventArgs, UplinkCategory>? OnCategoryButtonPressed;
public UplinkMenu(IPrototypeManager prototypeManager)
{
RobustXamlLoader.Load(this);
_prototypeManager = prototypeManager;
PopulateUplinkCategoryButtons();
}
public UplinkCategory CurrentFilterCategory
{
get => _currentFilter;
set
{
if (value.GetType() != typeof(UplinkCategory))
{
return;
}
_currentFilter = value;
}
}
public UplinkAccountData? CurrentLoggedInAccount
{
get => _loggedInUplinkAccount;
set => _loggedInUplinkAccount = value;
}
private UplinkCategory _currentFilter;
private UplinkAccountData? _loggedInUplinkAccount;
public void AddListingGui(UplinkListingData listing)
{
if (!_prototypeManager.TryIndex(listing.ItemId, out EntityPrototype? prototype) || listing.Category != CurrentFilterCategory)
{
return;
}
var weightedColor = listing.Price switch
{
<= 0 => Color.Gray,
<= 5 => Color.Green,
<= 10 => Color.Yellow,
<= 20 => Color.Orange,
<= 50 => Color.Purple,
_ => Color.Gray
};
var itemLabel = new Label
{
Text = listing.ListingName == string.Empty ? prototype.Name : listing.ListingName,
ToolTip = listing.Description == string.Empty ? prototype.Description : listing.Description,
HorizontalExpand = true,
Modulate = _loggedInUplinkAccount?.DataBalance >= listing.Price
? Color.White
: Color.Gray.WithAlpha(0.30f)
};
var priceLabel = new Label
{
Text = $"{listing.Price} TC",
HorizontalAlignment = HAlignment.Right,
Modulate = _loggedInUplinkAccount?.DataBalance >= listing.Price
? weightedColor
: Color.Gray.WithAlpha(0.30f)
};
//Padding for the price lable.
var pricePadding = new BoxContainer
{
Orientation = BoxContainer.LayoutOrientation.Horizontal,
MinSize = (32, 1),
};
//Contains the name of the item and its price. Used for spacing item name and price.
var listingButtonHbox = new BoxContainer
{
Orientation = BoxContainer.LayoutOrientation.Horizontal,
Children =
{
itemLabel,
priceLabel,
pricePadding
}
};
var listingButtonPanelContainer = new PanelContainer
{
Children =
{
listingButtonHbox
}
};
var pdaUplinkListingButton = new PDAUplinkItemButton(listing)
{
Children =
{
listingButtonPanelContainer
}
};
pdaUplinkListingButton.OnPressed += args
=> OnListingButtonPressed?.Invoke(args, pdaUplinkListingButton.ButtonListing);
UplinkListingsContainer.AddChild(pdaUplinkListingButton);
}
public void ClearListings()
{
UplinkListingsContainer.Children.Clear();
}
private void PopulateUplinkCategoryButtons()
{
foreach (UplinkCategory cat in Enum.GetValues(typeof(UplinkCategory)))
{
var catButton = new PDAUplinkCategoryButton
{
Text = Loc.GetString(cat.ToString()),
ButtonCategory = cat
};
//It'd be neat if it could play a cool tech ping sound when you switch categories,
//but right now there doesn't seem to be an easy way to do client-side audio without still having to round trip to the server and
//send to a specific client INetChannel.
catButton.OnPressed += args => OnCategoryButtonPressed?.Invoke(args, catButton.ButtonCategory);
CategoryListContainer.AddChild(catButton);
}
}
private sealed class PDAUplinkItemButton : ContainerButton
{
public PDAUplinkItemButton(UplinkListingData data)
{
ButtonListing = data;
}
public UplinkListingData ButtonListing { get; }
}
private sealed class PDAUplinkCategoryButton : Button
{
public UplinkCategory ButtonCategory;
}
}
}