Files
tbd-station-14/Content.Shared/Repairable/RepairableSystem.cs
Hannah Giovanna Dawson cdbe92d37d Update DamageableSystem to modern standards (#39417)
* Update DamageableSystem to modern standards

* DamageContainerId -> DamageContainerID with lint flag

* Replace strings with protoids

* Make CVar subscription declarations all consistently whitespaced

* ChangeDamage -> TryChangeDamage, cope with C# jank

* Revert event signature changes

* Restore a comment

* Re-add two queries

* Init the queries

* Use appearanceQuery in DamageChanged

* Use damageableQuery in TryChangeDamage

* Use damageableQuery in SetDamageModifierSetId

* Final cleanup, fix sandboxing

* Rectify ExplosionSystem:::ProcessEntity's call to TryChangeDamage

* Re-organize DamageableSystem

* first big fuck you breaking change.

* THATS A LOT OF DAMAGE!!!

* Fix test fails

* test fixes 2

* push it

---------

Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
2025-10-27 19:53:04 +00:00

89 lines
3.2 KiB
C#

using Content.Shared.Administration.Logs;
using Content.Shared.Damage.Components;
using Content.Shared.Damage.Systems;
using Content.Shared.Database;
using Content.Shared.DoAfter;
using Content.Shared.Interaction;
using Content.Shared.Popups;
using Content.Shared.Tools.Systems;
using Robust.Shared.Serialization;
namespace Content.Shared.Repairable;
public sealed partial class RepairableSystem : EntitySystem
{
[Dependency] private readonly SharedToolSystem _toolSystem = default!;
[Dependency] private readonly DamageableSystem _damageableSystem = default!;
[Dependency] private readonly SharedPopupSystem _popup = default!;
[Dependency] private readonly ISharedAdminLogManager _adminLogger = default!;
public override void Initialize()
{
SubscribeLocalEvent<RepairableComponent, InteractUsingEvent>(Repair);
SubscribeLocalEvent<RepairableComponent, RepairFinishedEvent>(OnRepairFinished);
}
private void OnRepairFinished(Entity<RepairableComponent> ent, ref RepairFinishedEvent args)
{
if (args.Cancelled)
return;
if (!TryComp(ent.Owner, out DamageableComponent? damageable) || damageable.TotalDamage == 0)
return;
if (ent.Comp.Damage != null)
{
var damageChanged = _damageableSystem.ChangeDamage(ent.Owner, ent.Comp.Damage, true, false, origin: args.User);
_adminLogger.Add(LogType.Healed, $"{ToPrettyString(args.User):user} repaired {ToPrettyString(ent.Owner):target} by {damageChanged.GetTotal()}");
}
else
{
// Repair all damage
_damageableSystem.SetAllDamage((ent.Owner, damageable), 0);
_adminLogger.Add(LogType.Healed, $"{ToPrettyString(args.User):user} repaired {ToPrettyString(ent.Owner):target} back to full health");
}
var str = Loc.GetString("comp-repairable-repair", ("target", ent.Owner), ("tool", args.Used!));
_popup.PopupClient(str, ent.Owner, args.User);
var ev = new RepairedEvent(ent, args.User);
RaiseLocalEvent(ent.Owner, ref ev);
}
private void Repair(Entity<RepairableComponent> ent, ref InteractUsingEvent args)
{
if (args.Handled)
return;
// Only try repair the target if it is damaged
if (!TryComp<DamageableComponent>(ent.Owner, out var damageable) || damageable.TotalDamage == 0)
return;
float delay = ent.Comp.DoAfterDelay;
// Add a penalty to how long it takes if the user is repairing itself
if (args.User == args.Target)
{
if (!ent.Comp.AllowSelfRepair)
return;
delay *= ent.Comp.SelfRepairPenalty;
}
// Run the repairing doafter
args.Handled = _toolSystem.UseTool(args.Used, args.User, ent.Owner, delay, ent.Comp.QualityNeeded, new RepairFinishedEvent(), ent.Comp.FuelCost);
}
}
/// <summary>
/// Event raised on an entity when its successfully repaired.
/// </summary>
/// <param name="Ent"></param>
/// <param name="User"></param>
[ByRefEvent]
public readonly record struct RepairedEvent(Entity<RepairableComponent> Ent, EntityUid User);
[Serializable, NetSerializable]
public sealed partial class RepairFinishedEvent : SimpleDoAfterEvent;