Files
tbd-station-14/Content.Server/Strip/StrippableComponent.cs
2022-02-12 18:56:32 +01:00

376 lines
13 KiB
C#

using System.Collections.Generic;
using System.Threading;
using Content.Server.Cuffs.Components;
using Content.Server.DoAfter;
using Content.Server.Hands.Components;
using Content.Server.Inventory;
using Content.Server.UserInterface;
using Content.Shared.ActionBlocker;
using Content.Shared.DragDrop;
using Content.Shared.Hands.Components;
using Content.Shared.Inventory;
using Content.Shared.Popups;
using Content.Shared.Strip.Components;
using Robust.Server.GameObjects;
using Robust.Server.Player;
using Robust.Shared.Analyzers;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Localization;
using Robust.Shared.ViewVariables;
namespace Content.Server.Strip
{
[RegisterComponent]
[ComponentReference(typeof(SharedStrippableComponent))]
[Friend(typeof(StrippableSystem))]
public sealed class StrippableComponent : SharedStrippableComponent
{
[Dependency] private readonly IEntityManager _entities = default!;
private StrippableSystem _strippableSystem = default!;
public const float StripDelay = 2f;
// TODO: This component needs localization.
[ViewVariables]
public BoundUserInterface? UserInterface => Owner.GetUIOrNull(StrippingUiKey.Key);
protected override void Initialize()
{
base.Initialize();
if (UserInterface != null)
{
UserInterface.OnReceiveMessage += HandleUserInterfaceMessage;
}
_strippableSystem = EntitySystem.Get<StrippableSystem>();
Owner.EnsureComponentWarn<ServerInventoryComponent>();
var cuffed = Owner.EnsureComponentWarn<CuffableComponent>();
cuffed.OnCuffedStateChanged += UpdateState;
}
protected override void Shutdown()
{
base.Shutdown();
if(_entities.TryGetComponent<CuffableComponent>(Owner, out var cuffed))
cuffed.OnCuffedStateChanged -= UpdateState;
}
private void UpdateState()
{
_strippableSystem.SendUpdate(Owner, this);
}
public override bool Drop(DragDropEvent args)
{
if (!_entities.TryGetComponent(args.User, out ActorComponent? actor)) return false;
OpenUserInterface(actor.PlayerSession);
return true;
}
public void OpenUserInterface(IPlayerSession session)
{
UserInterface?.Open(session);
}
/// <summary>
/// Places item in user's active hand to an inventory slot.
/// </summary>
private async void PlaceActiveHandItemInInventory(EntityUid user, string slot)
{
var userHands = _entities.GetComponent<HandsComponent>(user);
var item = userHands.GetActiveHandItem;
var invSystem = EntitySystem.Get<InventorySystem>();
bool Check()
{
if (!EntitySystem.Get<ActionBlockerSystem>().CanInteract(user))
return false;
if (item == null)
{
user.PopupMessageCursor(Loc.GetString("strippable-component-not-holding-anything"));
return false;
}
if (!userHands.CanDrop(userHands.ActiveHand!))
{
user.PopupMessageCursor(Loc.GetString("strippable-component-cannot-drop"));
return false;
}
if (!invSystem.HasSlot(Owner, slot))
return false;
if (invSystem.TryGetSlotEntity(Owner, slot, out _))
{
user.PopupMessageCursor(Loc.GetString("strippable-component-item-slot-occupied",("owner", Owner)));
return false;
}
if (!invSystem.CanEquip(user, Owner, item.Owner, slot, out _))
{
user.PopupMessageCursor(Loc.GetString("strippable-component-cannot-equip-message",("owner", Owner)));
return false;
}
return true;
}
var doAfterSystem = EntitySystem.Get<DoAfterSystem>();
var doAfterArgs = new DoAfterEventArgs(user, StripDelay, CancellationToken.None, Owner)
{
ExtraCheck = Check,
BreakOnStun = true,
BreakOnDamage = true,
BreakOnTargetMove = true,
BreakOnUserMove = true,
NeedHand = true,
};
var result = await doAfterSystem.WaitDoAfter(doAfterArgs);
if (result != DoAfterStatus.Finished) return;
userHands.Drop(item!.Owner, false);
invSystem.TryEquip(user, Owner, item.Owner, slot);
UpdateState();
}
/// <summary>
/// Places item in user's active hand in one of the entity's hands.
/// </summary>
private async void PlaceActiveHandItemInHands(EntityUid user, string hand)
{
var hands = _entities.GetComponent<HandsComponent>(Owner);
var userHands = _entities.GetComponent<HandsComponent>(user);
var item = userHands.GetActiveHandItem;
bool Check()
{
if (!EntitySystem.Get<ActionBlockerSystem>().CanInteract(user))
return false;
if (item == null)
{
user.PopupMessageCursor(Loc.GetString("strippable-component-not-holding-anything"));
return false;
}
if (!userHands.CanDrop(userHands.ActiveHand!))
{
user.PopupMessageCursor(Loc.GetString("strippable-component-cannot-drop"));
return false;
}
if (!hands.HasHand(hand))
{
return false;
}
if (hands.TryGetItem(hand, out var _))
{
user.PopupMessageCursor(Loc.GetString("strippable-component-item-slot-occupied-message", ("owner", Owner)));
return false;
}
if (!hands.CanPickupEntity(hand, item.Owner, checkActionBlocker: false))
{
user.PopupMessageCursor(Loc.GetString("strippable-component-cannot-put-message",("owner", Owner)));
return false;
}
return true;
}
var doAfterSystem = EntitySystem.Get<DoAfterSystem>();
var doAfterArgs = new DoAfterEventArgs(user, StripDelay, CancellationToken.None, Owner)
{
ExtraCheck = Check,
BreakOnStun = true,
BreakOnDamage = true,
BreakOnTargetMove = true,
BreakOnUserMove = true,
NeedHand = true,
};
var result = await doAfterSystem.WaitDoAfter(doAfterArgs);
if (result != DoAfterStatus.Finished) return;
userHands.Drop(hand);
hands.TryPickupEntity(hand, item!.Owner, checkActionBlocker: false, animateUser: true);
// hand update will trigger strippable update
}
/// <summary>
/// Takes an item from the inventory and places it in the user's active hand.
/// </summary>
private async void TakeItemFromInventory(EntityUid user, string slot)
{
var inventory = _entities.GetComponent<InventoryComponent>(Owner);
var userHands = _entities.GetComponent<HandsComponent>(user);
var invSystem = EntitySystem.Get<InventorySystem>();
bool Check()
{
if (!EntitySystem.Get<ActionBlockerSystem>().CanInteract(user))
return false;
if (!invSystem.HasSlot(Owner, slot))
return false;
if (!invSystem.TryGetSlotEntity(Owner, slot, out var item))
{
user.PopupMessageCursor(Loc.GetString("strippable-component-item-slot-free-message",("owner", Owner)));
return false;
}
if (!invSystem.CanUnequip(user, Owner, slot, out _))
{
user.PopupMessageCursor(Loc.GetString("strippable-component-cannot-unequip-message",("owner", Owner)));
return false;
}
return true;
}
var doAfterSystem = EntitySystem.Get<DoAfterSystem>();
var doAfterArgs = new DoAfterEventArgs(user, StripDelay, CancellationToken.None, Owner)
{
ExtraCheck = Check,
BreakOnStun = true,
BreakOnDamage = true,
BreakOnTargetMove = true,
BreakOnUserMove = true,
};
var result = await doAfterSystem.WaitDoAfter(doAfterArgs);
if (result != DoAfterStatus.Finished) return;
if (invSystem.TryGetSlotEntity(Owner, slot, out var item) && invSystem.TryUnequip(user, Owner, slot))
{
userHands.PutInHandOrDrop(item.Value);
}
UpdateState();
}
/// <summary>
/// Takes an item from a hand and places it in the user's active hand.
/// </summary>
private async void TakeItemFromHands(EntityUid user, string hand)
{
var hands = _entities.GetComponent<HandsComponent>(Owner);
var userHands = _entities.GetComponent<HandsComponent>(user);
bool Check()
{
if (!EntitySystem.Get<ActionBlockerSystem>().CanInteract(user))
return false;
if (!hands.HasHand(hand))
return false;
if (!hands.TryGetItem(hand, out var heldItem))
{
user.PopupMessageCursor(Loc.GetString("strippable-component-item-slot-free-message",("owner", Owner)));
return false;
}
if (_entities.HasComponent<HandVirtualItemComponent>(heldItem.Owner))
return false;
if (!hands.CanDrop(hand, false))
{
user.PopupMessageCursor(Loc.GetString("strippable-component-cannot-drop-message",("owner", Owner)));
return false;
}
return true;
}
var doAfterSystem = EntitySystem.Get<DoAfterSystem>();
var doAfterArgs = new DoAfterEventArgs(user, StripDelay, CancellationToken.None, Owner)
{
ExtraCheck = Check,
BreakOnStun = true,
BreakOnDamage = true,
BreakOnTargetMove = true,
BreakOnUserMove = true,
};
var result = await doAfterSystem.WaitDoAfter(doAfterArgs);
if (result != DoAfterStatus.Finished) return;
if (!hands.TryGetHeldEntity(hand, out var entity))
return;
hands.Drop(hand, false);
userHands.PutInHandOrDrop(entity.Value);
// hand update will trigger strippable update
}
private void HandleUserInterfaceMessage(ServerBoundUserInterfaceMessage obj)
{
if (obj.Session.AttachedEntity is not {Valid: true} user ||
!_entities.TryGetComponent(user, out HandsComponent? userHands))
return;
var placingItem = userHands.GetActiveHandItem != null;
switch (obj.Message)
{
case StrippingInventoryButtonPressed inventoryMessage:
if (_entities.TryGetComponent<InventoryComponent?>(Owner, out var inventory))
{
if (EntitySystem.Get<InventorySystem>().TryGetSlotEntity(Owner, inventoryMessage.Slot, out _, inventory))
placingItem = false;
if (placingItem)
PlaceActiveHandItemInInventory(user, inventoryMessage.Slot);
else
TakeItemFromInventory(user, inventoryMessage.Slot);
}
break;
case StrippingHandButtonPressed handMessage:
if (_entities.TryGetComponent<HandsComponent?>(Owner, out var hands))
{
if (hands.TryGetItem(handMessage.Hand, out _))
placingItem = false;
if (placingItem)
PlaceActiveHandItemInHands(user, handMessage.Hand);
else
TakeItemFromHands(user, handMessage.Hand);
}
break;
case StrippingHandcuffButtonPressed handcuffMessage:
if (_entities.TryGetComponent<CuffableComponent?>(Owner, out var cuffed))
{
foreach (var entity in cuffed.StoredEntities)
{
if (entity == handcuffMessage.Handcuff)
{
cuffed.TryUncuff(user, entity);
return;
}
}
}
break;
}
}
}
}