Files
tbd-station-14/Content.Client/Robotics/UI/RoboticsConsoleWindow.xaml.cs
Brandon Li 545cacbcae StyleNano removal: Palette system and Sheetlets (#29903)
* Apply patch 1777eea9a4..6b32bb2b14

Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>

* make red squiggly line go away

Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>

* Add todo list

Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>

* Add palette to `TextureButton`

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* Rename `PalettedButtonSheetlet` to `NTButtonSheetlet` and move useful methods to `ButtonSheetlet`

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* migrate `ContextMenu` styles

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* Update todo

Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>

* tweak NT colors

* New stylesheet: `InterfaceStylesheet` & `InterfaceTooltipSheetlet`

* Move inheritance of `IButtonConfig` to `NanotransenStylesheet.Buttons`

* move `MenuButtonSheetlet` & actually implement `InterfaceStylesheet` correctly

Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>

* tweak color & update todo

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* chat is this real (update chat palette)

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* Update todo

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* `SmallButton` and remove some obsolete things from `StyleNano`

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* rename `StyleClasses` to `StyleClass` so `Stylesheets.Redux.StyleClasses` syntax is dead

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* replace `ButtonColorGreen` with `Positive`

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* `Placeholder`

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* Examine popup buttons

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* move over more things & cleanup `StyleNano` more (under 1000 lines!!!!)

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* Remove some more redundant stuff

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* Undo style change for chat window

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* paper editing works now

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* `OptionButton` styles

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* `ListContainer`, move `DefaultWindow` styles (for now) & more cleanup

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* fix `ActionButton` not having highlighting

Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>

* remove imports of `Robust.Client.UserInterface.StylesheetHelpers` & format

Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>

* `ButtonBig` and more cleanup

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* Move items inheriting from `ISheetletConfig` into their own directory

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* Cleanup & move `Label` styles

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* Action search box styles

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* Moved, stuff is

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* rename `LabelSubtext` to `LabelSubText` & move more stuff (were almost there!!)

Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>

* yap & move over MORE stuff (just like one thing left!!!)

Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>

* Change status classes to appropriate existing classes

Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>

* remove remaining references to `StyleNano`

Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>

* Fix some hardcoding & broken code, `GetFromControl`

Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>

* Scrollbars!

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* chores

Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>

* clean up `StyleClass.cs`

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* `ItemListSheetlet` refactor

Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>

* more chores!

Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>

* Consistency w/ directory structure

Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>

* Move `MainMenuSheetlet`

Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>

* `ColorPalette`

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* whoopsie

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* Remove most sheet-specific sheetlets

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* fix warnings, cleanup, & fix scrollbar (this is why we fix warnings boys)

Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>

* yap

Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>

* MASSIVE resharper skill issue

Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>

* actually use `ISheetletConfig`

Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>

* have specific sheetlet be specific

Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>

* `GetResourceOr`

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* cleanup & move / remove `IPalette`s

Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>

* actually do specific stylesheets correctly & fix tooltips

Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>

* cleanup & logging

Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>

* Move `FontKind` and `FontKindExtensions` to their own files

Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>

* rename `InterfaceStylesheet` to `SystemStylesheet`

Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>

* change `ButtonHovered` etc to `PseudoHovered` etc

Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>

* give the palettes fun names

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* `StyleSpace` is no more

Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>

* It should compile now! I am now going to bed (fr) if it fails it fails

Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>

* make squiggly red line go away

Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>

* add additional type restrictions to sheetlets

* `CommonStylesheet`

* minor cleanup

* Make `GetSheetletRules` not horrible

* wait this was duplicating style rules. oops!

* move some sheetlets to their associated xamls

* oh wait apparently that was important

* review pass 1

* review pass 2 (font & color stuff)

* review pass 3: remove unused stuff / filename fix

* fix warnings & "replace cast with explicit variable type"

* move `Palette` stuff to its own directory

* tweak colors (they're different now that I actually fixed the OKlab thing)

* review pass 4: little things

* make window close button grey before hovering

* refactor `HLine` to make it less terrible and allow it to be styled

* fix `NanoHeading` (it's been broken for a while whoops) and cleanup hardcoding

* band-aid missing references in `StyleNano`

* move `StyleBox` generating functions out of `IButtonSheetlet` into `StyleBoxHelper`

* remove dictionary field from `IStylesheetManager`

* Add check for unloaded sheetlets

* style tweaks to satisfy OCD

* I somehow missed this: `Caution` styleclass replaced with `negative`, refactor `PowerChargeWindow`

* tweak palettes for like the fourth time

* construct `StyleNano` / `StyleSpace` in `StylesheetManager` and mark them as obsolete

* rename `BackgroundPanel` classes for consistency

* tweak window / `ListContainer`

* oh right you use `///` not `/**`

* font system is bad, make it temporary

* acknowledge Divider funkyness

* remove use of class `Disabled`

* `ColorPalette` allow overriding colors with brace initialization

* review pass again

* tweak disabled button colors

* `StatusPalette` tweaks

* typo

* Make squiggly red line go away

* Delete `Redux`

* Remove all references to `Redux`

* make red less radioactive

* Store stylesheet name inside stylesheet class

* fix merge errors

* use RT's Oklab support instead

* shuffle around `StylesheetManager` fields

* apply stylesheets based off `StylesheetComponent`

* simplify `ColorPalette` construction

* add todo for `SheetletConfigType`

* `OptionButton` has a background color now

* fix disabled buttons

* sigh (red color palette fixed)

* make `ItemList` use primary palette

* Revert "apply stylesheets based off `StylesheetComponent`"

This reverts commit c05b147da845f6e04ff33d1cbd91a18a92c676d7.

* dead code removal

* buttons are green when pressed (we need togglebuttons)

---------

Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>
Co-authored-by: Janet Blackquill <uhhadd@gmail.com>
2025-10-19 21:10:44 +00:00

170 lines
5.4 KiB
C#

using Content.Client.Stylesheets;
using Content.Client.UserInterface.Controls;
using Content.Shared.Lock;
using Content.Shared.Robotics;
using Content.Shared.Robotics.Components;
using Robust.Client.AutoGenerated;
using Robust.Client.GameObjects;
using Robust.Client.UserInterface.XAML;
using Robust.Shared.Prototypes;
using Robust.Shared.Timing;
using Robust.Shared.Utility;
namespace Content.Client.Robotics.UI;
[GenerateTypedNameReferences]
public sealed partial class RoboticsConsoleWindow : FancyWindow
{
[Dependency] private readonly IEntityManager _entMan = default!;
[Dependency] private readonly IGameTiming _timing = default!;
private readonly LockSystem _lock;
private readonly SpriteSystem _sprite;
public Action<string>? OnDisablePressed;
public Action<string>? OnDestroyPressed;
private string? _selected;
private Dictionary<string, CyborgControlData> _cyborgs = new();
public EntityUid Entity;
private bool _allowBorgControl = true;
public RoboticsConsoleWindow()
{
RobustXamlLoader.Load(this);
IoCManager.InjectDependencies(this);
_lock = _entMan.System<LockSystem>();
_sprite = _entMan.System<SpriteSystem>();
Cyborgs.OnItemSelected += args =>
{
if (Cyborgs[args.ItemIndex].Metadata is not string address)
return;
_selected = address;
PopulateData();
};
Cyborgs.OnItemDeselected += _ =>
{
_selected = null;
PopulateData();
};
// these won't throw since buttons are only visible if a borg is selected
DisableButton.OnPressed += _ =>
{
OnDisablePressed?.Invoke(_selected!);
};
DestroyButton.OnPressed += _ =>
{
OnDestroyPressed?.Invoke(_selected!);
};
// cant put multiple styles in xaml for some reason
DestroyButton.StyleClasses.Add(StyleClass.Negative);
}
public void SetEntity(EntityUid uid)
{
Entity = uid;
}
public void UpdateState(RoboticsConsoleState state)
{
_cyborgs = state.Cyborgs;
_allowBorgControl = state.AllowBorgControl;
// clear invalid selection
if (_selected is {} selected && !_cyborgs.ContainsKey(selected))
_selected = null;
var hasCyborgs = _cyborgs.Count > 0;
NoCyborgs.Visible = !hasCyborgs;
CyborgsContainer.Visible = hasCyborgs;
PopulateCyborgs();
PopulateData();
var locked = _lock.IsLocked(Entity);
DangerZone.Visible = !locked && _allowBorgControl;
LockedMessage.Visible = locked && _allowBorgControl; // Only show if locked AND control is allowed
}
private void PopulateCyborgs()
{
// _selected might get set to null when recreating so copy it first
var selected = _selected;
Cyborgs.Clear();
foreach (var (address, data) in _cyborgs)
{
var item = Cyborgs.AddItem(data.Name, _sprite.Frame0(data.ChassisSprite!), metadata: address);
item.Selected = address == selected;
}
_selected = selected;
}
private void PopulateData()
{
if (_selected is not {} selected)
{
SelectCyborg.Visible = true;
BorgContainer.Visible = false;
return;
}
SelectCyborg.Visible = false;
BorgContainer.Visible = true;
var data = _cyborgs[selected];
var model = data.ChassisName;
BorgSprite.Texture = _sprite.Frame0(data.ChassisSprite!);
var batteryColor = data.Charge switch {
< 0.2f => "#FF6C7F", // red
< 0.4f => "#EF973C", // orange
< 0.6f => "#E8CB2D", // yellow
< 0.8f => "#30CC19", // green
_ => "#00D3B8" // cyan
};
var hpPercentColor = data.HpPercent switch {
< 0.2f => "#FF6C7F", // red
< 0.4f => "#EF973C", // orange
< 0.6f => "#E8CB2D", // yellow
< 0.8f => "#30CC19", // green
_ => "#00D3B8" // cyan
};
var text = new FormattedMessage();
text.AddMarkupOrThrow($"{Loc.GetString("robotics-console-model", ("name", model))}\n");
text.AddMarkupOrThrow(Loc.GetString("robotics-console-designation"));
text.AddText($" {data.Name}\n"); // prevent players trolling by naming borg [color=red]satan[/color]
text.AddMarkupOrThrow($"{Loc.GetString("robotics-console-battery", ("charge", (int)(data.Charge * 100f)), ("color", batteryColor))}\n");
text.AddMarkupOrThrow($"{Loc.GetString("robotics-console-hp", ("hp", (int)(data.HpPercent * 100f)), ("color", hpPercentColor))}\n");
text.AddMarkupOrThrow($"{Loc.GetString("robotics-console-brain", ("brain", data.HasBrain))}\n");
text.AddMarkupOrThrow(Loc.GetString("robotics-console-modules", ("count", data.ModuleCount)));
BorgInfo.SetMessage(text);
// how the turntables
DisableButton.Disabled = !_allowBorgControl || !(data.HasBrain && data.CanDisable);
DestroyButton.Disabled = !_allowBorgControl;
}
protected override void FrameUpdate(FrameEventArgs args)
{
base.FrameUpdate(args);
if (_entMan.TryGetComponent(Entity, out RoboticsConsoleComponent? console))
{
DestroyButton.Disabled = _timing.CurTime < console.NextDestroy;
}
else
{
DestroyButton.Disabled = true;
}
}
}