36 lines
1.1 KiB
C#
36 lines
1.1 KiB
C#
using Content.Shared.Interfaces;
|
||
using Content.Shared.Interfaces.GameObjects.Components;
|
||
using Robust.Shared.GameObjects;
|
||
|
||
namespace Content.Server.GameObjects.Components.Items
|
||
{
|
||
/// <summary>
|
||
/// Pops up a message when equipped / unequipped (including hands).
|
||
/// For debugging purposes.
|
||
/// </summary>
|
||
[RegisterComponent]
|
||
public class DebugEquipComponent : Component, IEquipped, IEquippedHand, IUnequipped, IUnequippedHand
|
||
{
|
||
public override string Name => "DebugEquip";
|
||
public void Equipped(EquippedEventArgs eventArgs)
|
||
{
|
||
eventArgs.User.PopupMessage("equipped " + Owner.Name);
|
||
}
|
||
|
||
public void EquippedHand(EquippedHandEventArgs eventArgs)
|
||
{
|
||
eventArgs.User.PopupMessage("equipped hand " + Owner.Name);
|
||
}
|
||
|
||
public void Unequipped(UnequippedEventArgs eventArgs)
|
||
{
|
||
eventArgs.User.PopupMessage("unequipped " + Owner.Name);
|
||
}
|
||
|
||
public void UnequippedHand(UnequippedHandEventArgs eventArgs)
|
||
{
|
||
eventArgs.User.PopupMessage("unequipped hand" + Owner.Name);
|
||
}
|
||
}
|
||
}
|