Files
tbd-station-14/Content.Shared/Damage/Systems/SlowOnDamageSystem.cs
Nemanja e510504596 Hivelord mob (#31322)
* Hivelord

* make it longah
2024-09-11 09:52:27 -04:00

114 lines
4.7 KiB
C#

using Content.Shared.Clothing;
using Content.Shared.Damage.Components;
using Content.Shared.Examine;
using Content.Shared.FixedPoint;
using Content.Shared.Inventory;
using Content.Shared.Movement.Systems;
namespace Content.Shared.Damage
{
public sealed class SlowOnDamageSystem : EntitySystem
{
[Dependency] private readonly MovementSpeedModifierSystem _movementSpeedModifierSystem = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<SlowOnDamageComponent, DamageChangedEvent>(OnDamageChanged);
SubscribeLocalEvent<SlowOnDamageComponent, RefreshMovementSpeedModifiersEvent>(OnRefreshMovespeed);
SubscribeLocalEvent<ClothingSlowOnDamageModifierComponent, InventoryRelayedEvent<ModifySlowOnDamageSpeedEvent>>(OnModifySpeed);
SubscribeLocalEvent<ClothingSlowOnDamageModifierComponent, ExaminedEvent>(OnExamined);
SubscribeLocalEvent<ClothingSlowOnDamageModifierComponent, ClothingGotEquippedEvent>(OnGotEquipped);
SubscribeLocalEvent<ClothingSlowOnDamageModifierComponent, ClothingGotUnequippedEvent>(OnGotUnequipped);
SubscribeLocalEvent<IgnoreSlowOnDamageComponent, ComponentStartup>(OnIgnoreStartup);
SubscribeLocalEvent<IgnoreSlowOnDamageComponent, ComponentShutdown>(OnIgnoreShutdown);
SubscribeLocalEvent<IgnoreSlowOnDamageComponent, ModifySlowOnDamageSpeedEvent>(OnIgnoreModifySpeed);
}
private void OnRefreshMovespeed(EntityUid uid, SlowOnDamageComponent component, RefreshMovementSpeedModifiersEvent args)
{
if (!EntityManager.TryGetComponent<DamageableComponent>(uid, out var damage))
return;
if (damage.TotalDamage == FixedPoint2.Zero)
return;
// Get closest threshold
FixedPoint2 closest = FixedPoint2.Zero;
var total = damage.TotalDamage;
foreach (var thres in component.SpeedModifierThresholds)
{
if (total >= thres.Key && thres.Key > closest)
closest = thres.Key;
}
if (closest != FixedPoint2.Zero)
{
var speed = component.SpeedModifierThresholds[closest];
var ev = new ModifySlowOnDamageSpeedEvent(speed);
RaiseLocalEvent(uid, ref ev);
args.ModifySpeed(ev.Speed, ev.Speed);
}
}
private void OnDamageChanged(EntityUid uid, SlowOnDamageComponent component, DamageChangedEvent args)
{
// We -could- only refresh if it crossed a threshold but that would kind of be a lot of duplicated
// code and this isn't a super hot path anyway since basically only humans have this
_movementSpeedModifierSystem.RefreshMovementSpeedModifiers(uid);
}
private void OnModifySpeed(Entity<ClothingSlowOnDamageModifierComponent> ent, ref InventoryRelayedEvent<ModifySlowOnDamageSpeedEvent> args)
{
var dif = 1 - args.Args.Speed;
if (dif <= 0)
return;
// reduces the slowness modifier by the given coefficient
args.Args.Speed += dif * ent.Comp.Modifier;
}
private void OnExamined(Entity<ClothingSlowOnDamageModifierComponent> ent, ref ExaminedEvent args)
{
var msg = Loc.GetString("slow-on-damage-modifier-examine", ("mod", (1 - ent.Comp.Modifier) * 100));
args.PushMarkup(msg);
}
private void OnGotEquipped(Entity<ClothingSlowOnDamageModifierComponent> ent, ref ClothingGotEquippedEvent args)
{
_movementSpeedModifierSystem.RefreshMovementSpeedModifiers(args.Wearer);
}
private void OnGotUnequipped(Entity<ClothingSlowOnDamageModifierComponent> ent, ref ClothingGotUnequippedEvent args)
{
_movementSpeedModifierSystem.RefreshMovementSpeedModifiers(args.Wearer);
}
private void OnIgnoreStartup(Entity<IgnoreSlowOnDamageComponent> ent, ref ComponentStartup args)
{
_movementSpeedModifierSystem.RefreshMovementSpeedModifiers(ent);
}
private void OnIgnoreShutdown(Entity<IgnoreSlowOnDamageComponent> ent, ref ComponentShutdown args)
{
_movementSpeedModifierSystem.RefreshMovementSpeedModifiers(ent);
}
private void OnIgnoreModifySpeed(Entity<IgnoreSlowOnDamageComponent> ent, ref ModifySlowOnDamageSpeedEvent args)
{
args.Speed = 1f;
}
}
[ByRefEvent]
public record struct ModifySlowOnDamageSpeedEvent(float Speed) : IInventoryRelayEvent
{
public SlotFlags TargetSlots => SlotFlags.WITHOUT_POCKET;
}
}