* Spray Paint (Draft) * paint colors, paints in maints loot, cargo crate of paints. * fix * remove paint (sort of) * moved paintcleaner into own system * Moved paint to server (had to unfortunately) * doafter now breaks when moving away. * cant paint mobstatecomp * loads of fixes * fixes * fixes * nopaintshadercomp * fixes * fix * use locale for paint remove string * remove nopaintshadercomponent and use blacklist * remove enabled.true from visualizer * paint doafter event. * add verbs for paint and remove paint and icon for paint verb. * fixes * no longer replaces shader when shader exists. * replace forloop with foreach, check shader before adding and removing. * paint doafter now separate so no copy paste code * Entities in sprayed targets item slots are also now correctly sprayed. * fix * fix * fix airlock psray painter now removes painted before painting door. * spray paints now use openablecomponent. * fix * fix damn accesstypes. * fix * fix
97 lines
3.3 KiB
C#
97 lines
3.3 KiB
C#
using Content.Shared.Popups;
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using Content.Shared.Interaction;
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using Content.Shared.DoAfter;
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using Content.Shared.Verbs;
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using Content.Shared.Sprite;
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using Robust.Shared.Audio.Systems;
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using Robust.Shared.Timing;
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namespace Content.Shared.Paint;
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/// <summary>
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/// Removes paint from an entity.
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/// </summary>
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public sealed class PaintRemoverSystem : SharedPaintSystem
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{
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[Dependency] private readonly SharedPopupSystem _popup = default!;
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[Dependency] private readonly SharedDoAfterSystem _doAfter = default!;
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[Dependency] private readonly SharedAudioSystem _audio = default!;
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[Dependency] private readonly IGameTiming _timing = default!;
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[Dependency] private readonly SharedAppearanceSystem _appearanceSystem = default!;
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<PaintRemoverComponent, AfterInteractEvent>(OnInteract);
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SubscribeLocalEvent<PaintRemoverComponent, PaintRemoverDoAfterEvent>(OnDoAfter);
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SubscribeLocalEvent<PaintRemoverComponent, GetVerbsEvent<UtilityVerb>>(OnPaintRemoveVerb);
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}
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// When entity is painted, remove paint from that entity.
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private void OnInteract(EntityUid uid, PaintRemoverComponent component, AfterInteractEvent args)
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{
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if (args.Handled)
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return;
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if (!args.CanReach || args.Target is not { Valid: true } target || !HasComp<PaintedComponent>(target))
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return;
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_doAfter.TryStartDoAfter(new DoAfterArgs(EntityManager, args.User, component.CleanDelay, new PaintRemoverDoAfterEvent(), uid, args.Target, uid)
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{
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BreakOnUserMove = true,
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BreakOnDamage = true,
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BreakOnTargetMove = true,
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MovementThreshold = 1.0f,
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});
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args.Handled = true;
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}
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private void OnDoAfter(EntityUid uid, PaintRemoverComponent component, DoAfterEvent args)
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{
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if (args.Cancelled || args.Handled || args.Args.Target == null)
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return;
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if (args.Target is not { Valid: true } target)
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return;
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if (!TryComp(target, out PaintedComponent? paint))
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return;
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paint.Enabled = false;
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_audio.PlayPredicted(component.Sound, target, args.User);
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_popup.PopupClient(Loc.GetString("paint-removed", ("target", target)), args.User, args.User, PopupType.Medium);
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_appearanceSystem.SetData(target, PaintVisuals.Painted, false);
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RemComp<PaintedComponent>(target);
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Dirty(target, paint);
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args.Handled = true;
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}
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private void OnPaintRemoveVerb(EntityUid uid, PaintRemoverComponent component, GetVerbsEvent<UtilityVerb> args)
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{
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if (!args.CanInteract || !args.CanAccess)
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return;
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var paintremovalText = Loc.GetString("paint-remove-verb");
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var verb = new UtilityVerb()
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{
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Act = () => {
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_doAfter.TryStartDoAfter(new DoAfterArgs(EntityManager, args.User, component.CleanDelay, new PaintRemoverDoAfterEvent(), uid, args.Target, uid)
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{
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BreakOnUserMove = true,
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BreakOnDamage = true,
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BreakOnTargetMove = true,
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MovementThreshold = 1.0f,
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});
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},
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Text = paintremovalText
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};
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args.Verbs.Add(verb);
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}
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}
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