Files
tbd-station-14/Content.Shared/Paint/PaintRemoverSystem.cs
brainfood1183 e4d5e7f1ae Spray Paint (Review Ready) (#23003)
* Spray Paint (Draft)

* paint colors, paints in maints loot, cargo crate of paints.

* fix

* remove paint (sort of)

* moved paintcleaner into own system

* Moved paint to server (had to unfortunately)

* doafter now breaks when moving away.

* cant paint mobstatecomp

* loads of fixes

* fixes

* fixes

* nopaintshadercomp

* fixes

* fix

* use locale for paint remove string

* remove nopaintshadercomponent and use blacklist

* remove enabled.true from visualizer

* paint doafter event.

* add verbs for paint and remove paint and icon for paint verb.

* fixes

* no longer replaces shader when shader exists.

* replace forloop with foreach, check shader before adding and removing.

* paint doafter now separate so no copy paste code

* Entities in sprayed targets item slots are also now correctly sprayed.

* fix

* fix

* fix airlock psray painter now removes painted before painting door.

* spray paints now use openablecomponent.

* fix

* fix damn accesstypes.

* fix

* fix
2024-03-18 15:29:48 -06:00

97 lines
3.3 KiB
C#

using Content.Shared.Popups;
using Content.Shared.Interaction;
using Content.Shared.DoAfter;
using Content.Shared.Verbs;
using Content.Shared.Sprite;
using Robust.Shared.Audio.Systems;
using Robust.Shared.Timing;
namespace Content.Shared.Paint;
/// <summary>
/// Removes paint from an entity.
/// </summary>
public sealed class PaintRemoverSystem : SharedPaintSystem
{
[Dependency] private readonly SharedPopupSystem _popup = default!;
[Dependency] private readonly SharedDoAfterSystem _doAfter = default!;
[Dependency] private readonly SharedAudioSystem _audio = default!;
[Dependency] private readonly IGameTiming _timing = default!;
[Dependency] private readonly SharedAppearanceSystem _appearanceSystem = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<PaintRemoverComponent, AfterInteractEvent>(OnInteract);
SubscribeLocalEvent<PaintRemoverComponent, PaintRemoverDoAfterEvent>(OnDoAfter);
SubscribeLocalEvent<PaintRemoverComponent, GetVerbsEvent<UtilityVerb>>(OnPaintRemoveVerb);
}
// When entity is painted, remove paint from that entity.
private void OnInteract(EntityUid uid, PaintRemoverComponent component, AfterInteractEvent args)
{
if (args.Handled)
return;
if (!args.CanReach || args.Target is not { Valid: true } target || !HasComp<PaintedComponent>(target))
return;
_doAfter.TryStartDoAfter(new DoAfterArgs(EntityManager, args.User, component.CleanDelay, new PaintRemoverDoAfterEvent(), uid, args.Target, uid)
{
BreakOnUserMove = true,
BreakOnDamage = true,
BreakOnTargetMove = true,
MovementThreshold = 1.0f,
});
args.Handled = true;
}
private void OnDoAfter(EntityUid uid, PaintRemoverComponent component, DoAfterEvent args)
{
if (args.Cancelled || args.Handled || args.Args.Target == null)
return;
if (args.Target is not { Valid: true } target)
return;
if (!TryComp(target, out PaintedComponent? paint))
return;
paint.Enabled = false;
_audio.PlayPredicted(component.Sound, target, args.User);
_popup.PopupClient(Loc.GetString("paint-removed", ("target", target)), args.User, args.User, PopupType.Medium);
_appearanceSystem.SetData(target, PaintVisuals.Painted, false);
RemComp<PaintedComponent>(target);
Dirty(target, paint);
args.Handled = true;
}
private void OnPaintRemoveVerb(EntityUid uid, PaintRemoverComponent component, GetVerbsEvent<UtilityVerb> args)
{
if (!args.CanInteract || !args.CanAccess)
return;
var paintremovalText = Loc.GetString("paint-remove-verb");
var verb = new UtilityVerb()
{
Act = () => {
_doAfter.TryStartDoAfter(new DoAfterArgs(EntityManager, args.User, component.CleanDelay, new PaintRemoverDoAfterEvent(), uid, args.Target, uid)
{
BreakOnUserMove = true,
BreakOnDamage = true,
BreakOnTargetMove = true,
MovementThreshold = 1.0f,
});
},
Text = paintremovalText
};
args.Verbs.Add(verb);
}
}