Files
tbd-station-14/Content.Server/Power/EntitySystems/ActivatableUIRequiresPowerSystem.cs
metalgearsloth e4a5f2a145 Predict ActivatableUIRequiresPower (#28405)
A lot of BUIs aren't going to handle the state coming in cleanly but we can fix em as we find em.
2024-05-30 00:32:16 -07:00

40 lines
1.2 KiB
C#

using Content.Server.Power.Components;
using Content.Shared.Power.Components;
using Content.Shared.Power.EntitySystems;
using Content.Shared.UserInterface;
using Content.Shared.Wires;
using ActivatableUISystem = Content.Shared.UserInterface.ActivatableUISystem;
namespace Content.Server.Power.EntitySystems;
public sealed class ActivatableUIRequiresPowerSystem : SharedActivatableUIRequiresPowerSystem
{
[Dependency] private readonly ActivatableUISystem _activatableUI = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<ActivatableUIRequiresPowerComponent, PowerChangedEvent>(OnPowerChanged);
}
protected override void OnActivate(Entity<ActivatableUIRequiresPowerComponent> ent, ref ActivatableUIOpenAttemptEvent args)
{
if (args.Cancelled || this.IsPowered(ent.Owner, EntityManager))
{
return;
}
if (TryComp<WiresPanelComponent>(ent.Owner, out var panel) && panel.Open)
return;
args.Cancel();
}
private void OnPowerChanged(EntityUid uid, ActivatableUIRequiresPowerComponent component, ref PowerChangedEvent args)
{
if (!args.Powered)
_activatableUI.CloseAll(uid);
}
}