* Created NewPlayer.xml * Created NewPlayer.yml and added it to guides.ftl * shifted some controls from Space Station 14 to New? Start here!, as well as made a character creation xml to be written later * switched some stuff between the New? entry and the Space Station 14 entry * Made everything so nice!!!!!!!!!!!!!! * fixed formatting inconsistencies * added a How to use this guidebook section * build correction and guidebook clarification for other servers * wrote character creation ig probs fo shizzle * added new terms to the glossary and alphabetized it * meh this seems important enough to add * okay no more shitsec bad idea * I HATED Roleplaying.xml ANYWAY!!! * I REALLY REALLY HATED IT ACTUALLYLLL * Moved Controls and Radio into newplayer.yml, making meta.yml and radio.yml obsolete * Separated the character creation bits that are just cosmetic from the ones that matter * also put all the related new player xml files in their own folder * expanded Radio.xml, kinda fixed survival.xml * removed the line that mighta maybe sorta possibly could encourage self antag * thought about this randomly but ICK OCK * talking is no longer a key part of this game * moves stuff around, a lot of stuff. basically moves everything but the jobs themselves around * ah probably should make sure this works first also me when i lie on the internet * don't be such a grammar nukie Co-authored-by: Tayrtahn <tayrtahn@gmail.com> * okay nevermind that's justified Co-authored-by: Tayrtahn <tayrtahn@gmail.com> * prepare. it is coming. the great reorganization... * yesyes that's all well and goo- THE REORG IS COMING. THE REORG IS COMING. WAKE UP. * rename that real quick * step one begins. first, consolidate existing service entries into their own yaml. this makes botany.yml obsolete. * update shiftandcrew.yml to only have departments as children also fuck it alphabetization * consolidated salvage into cargo * made a new entry for command * gave salvage a home and service an existence * made some XML files to be filled out later * quick rename... * took some stuff from Intro.txt and i think Gameplay.txt and put it in NewPlayer.xml * The Great Writing about Departments (25XX, black and white) * added a bunch of links everywhere * biochemical is no longer a thing * service formatinaaaaaaa * shiny...,,,,,,,,, colo(u)rz..,,,,,,,,,,,,, * let's get that fixed * second time i made a typo there as well * we hate fun around here * grammar?!???/ * various fixes and more linkings * oops * wewlad lol!! --------- Co-authored-by: Tayrtahn <tayrtahn@gmail.com> Co-authored-by: AJCM <AJCM@tutanota.com>
39 lines
2.7 KiB
XML
39 lines
2.7 KiB
XML
<Document>
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# Survival
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It is generally wise to avoid situations that will cause you harm, because medical can only heal you so much with limited chemicals and medical items and especially when there's nuclear operatives on your doorstep.
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## Identifying your situation
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Your PDA contains both a vessel name and list of crew currently active in your vessel, a reminder for your name if needed, and your assigned job for the shift, allowing you to quickly assess the situation.
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## Emergency Treatment
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In the event of a serious emergency, there're a few things you can do to help ensure your long-term survival, including:
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- If entering critical condition, use the emergency medipen from your emergency box, it'll make sure you don't end up unable to do anything. Emergency medipens can also be used to revive people currently in crit on the floor, and to prolong the amount of time you have to deal with poisons/etc.
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<Box>
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<GuideEntityEmbed Entity="EmergencyMedipen"/>
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</Box>
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- Your emergency box contains a breath mask and oxygen tank, which can help you survive longer in a spacing situation. If you're one of the slimepeople, be aware that nitrogen replaces oxygen for you and that your emergency box will start with a red tank of nitrogen replacing the standard blue/yellow oxygen tank.
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<Box>
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<GuideEntityEmbed Entity="ClothingMaskBreath"/>
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<GuideEntityEmbed Entity="EmergencyOxygenTankFilled"/>
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</Box>
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- If actively bleeding out, or simply wishing to prepare, it's possible to slice up cloth items with a knife or other sharp object and use the resulting cloth to create gauze in the crafting menu to stem bleeding with, however cloth alone can be used to less of a degree in emergencys.
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<Box>
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<GuideEntityEmbed Entity="Gauze"/>
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<GuideEntityEmbed Entity="MaterialCloth"/>
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</Box>
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## Other Various Tips
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- In lieu of an actual health analyzer, simply examining yourself and using the detailed examine is a good way to figure out what wounds you have.
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- If going blind, carrots are another way to treat the issue (as they contain Oculine, the chemistry drug used to treat blindness) should they be available.
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- Well-made meals (cooked food not from a vending machine) is generally much better for your overall health and can help heal smaller wounds more quickly.
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- Simple bed rest can allow some wounds to close up on their own. Medical beds are best for this, providing a sterile surface and support for all damaged body parts, but any bed works.
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- Actually sleeping on a bed boosts your healing rate even farther.
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- Meals that contain proteins, such as meat, - will tremendously help your body's condition after severe bloodloss. It's still advised to visit a doctor and get treated though.
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</Document>
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