* Created NewPlayer.xml * Created NewPlayer.yml and added it to guides.ftl * shifted some controls from Space Station 14 to New? Start here!, as well as made a character creation xml to be written later * switched some stuff between the New? entry and the Space Station 14 entry * Made everything so nice!!!!!!!!!!!!!! * fixed formatting inconsistencies * added a How to use this guidebook section * build correction and guidebook clarification for other servers * wrote character creation ig probs fo shizzle * added new terms to the glossary and alphabetized it * meh this seems important enough to add * okay no more shitsec bad idea * I HATED Roleplaying.xml ANYWAY!!! * I REALLY REALLY HATED IT ACTUALLYLLL * Moved Controls and Radio into newplayer.yml, making meta.yml and radio.yml obsolete * Separated the character creation bits that are just cosmetic from the ones that matter * also put all the related new player xml files in their own folder * expanded Radio.xml, kinda fixed survival.xml * removed the line that mighta maybe sorta possibly could encourage self antag * thought about this randomly but ICK OCK * talking is no longer a key part of this game * moves stuff around, a lot of stuff. basically moves everything but the jobs themselves around * ah probably should make sure this works first also me when i lie on the internet * don't be such a grammar nukie Co-authored-by: Tayrtahn <tayrtahn@gmail.com> * okay nevermind that's justified Co-authored-by: Tayrtahn <tayrtahn@gmail.com> * prepare. it is coming. the great reorganization... * yesyes that's all well and goo- THE REORG IS COMING. THE REORG IS COMING. WAKE UP. * rename that real quick * step one begins. first, consolidate existing service entries into their own yaml. this makes botany.yml obsolete. * update shiftandcrew.yml to only have departments as children also fuck it alphabetization * consolidated salvage into cargo * made a new entry for command * gave salvage a home and service an existence * made some XML files to be filled out later * quick rename... * took some stuff from Intro.txt and i think Gameplay.txt and put it in NewPlayer.xml * The Great Writing about Departments (25XX, black and white) * added a bunch of links everywhere * biochemical is no longer a thing * service formatinaaaaaaa * shiny...,,,,,,,,, colo(u)rz..,,,,,,,,,,,,, * let's get that fixed * second time i made a typo there as well * we hate fun around here * grammar?!???/ * various fixes and more linkings * oops * wewlad lol!! --------- Co-authored-by: Tayrtahn <tayrtahn@gmail.com> Co-authored-by: AJCM <AJCM@tutanota.com>
77 lines
3.2 KiB
XML
77 lines
3.2 KiB
XML
<Document>
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# Chef
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A fella has gotta eat, and it's the chef's job to make sure folks have something other than junk to munch on.
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[textlink="Click here to see a list of food recipes." link="FoodRecipes"]
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First and foremost, you'll need to familiarize yourself with the kitchen, and the tools available to you.
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<Box>
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<GuideEntityEmbed Entity="KitchenKnife"/>
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<GuideEntityEmbed Entity="LargeBeaker"/>
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<GuideEntityEmbed Entity="ReagentContainerFlour"/>
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<GuideEntityEmbed Entity="FoodContainerEgg"/>
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<GuideEntityEmbed Entity="MobCow"/>
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</Box>
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<Box>
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<GuideEntityEmbed Entity="VendingMachineChefvend" Caption="Chef Vendor"/>
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<GuideEntityEmbed Entity="KitchenMicrowave"/>
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<GuideEntityEmbed Entity="KitchenSpike"/>
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<GuideEntityEmbed Entity="VendingMachineDinnerware" Caption="Dinnerware Vend"/>
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</Box>
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## Kitchen Prep:
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It's hard to put into words how to play chef without feeling like you're being given orders, but here are some basics.
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- Check what you have on hand when it comes to ingredients, most kitchens have some Flour, Rice, Eggs, Monkey Cubes, and a few other things to get started with.
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- Try your hand at mixing up some dough by putting water and flour together in a beaker. (Use the sinks!)
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- Check the Wiki (or Food Recipes) guidebook for things you can make, and put all the listed ingredients into a microwave to cook it into a meal.
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- Set up mouse traps. Yes, really. It's easy to see all your hard work disappear if you don't take precautions for mice infestations.
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Once you're a bit more experienced and familiar with what you can make, it might be best to put together a few menus, or a "cheat sheet" so you can give a list of ingredients to botany.
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## Mixing Dough:
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Add Flour and Water together in a beaker. (Use the sink for water!)
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<Box>
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<GuideEntityEmbed Entity="LargeBeaker"/>
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<GuideEntityEmbed Entity="ReagentContainerFlour"/>
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<GuideEntityEmbed Entity="DrinkWaterBottleFull" Caption="water"/>
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<GuideEntityEmbed Entity="FoodDough"/>
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</Box>
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## Making Flour:
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Place wheat in a grinder (with a beaker placed inside) and grind it up!
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<Box>
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<GuideEntityEmbed Entity="KitchenReagentGrinder"/>
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<GuideEntityEmbed Entity="LargeBeaker"/>
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<GuideEntityEmbed Entity="WheatBushel"/>
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<GuideEntityEmbed Entity="ReagentContainerFlour"/>
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</Box>
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## Getting Plants:
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Ask Botany for what you need, without a botanist, you may need to grow more plants yourself.
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<Box>
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<GuideEntityEmbed Entity="SignHydro1" Caption=" "/>
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<GuideEntityEmbed Entity="hydroponicsTray"/>
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<GuideEntityEmbed Entity="WheatBushel"/>
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<GuideEntityEmbed Entity="SignHydro2" Caption=" "/>
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</Box>
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## Gathering Milk:
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Alt-Click on a Cow with a container in your hand. (Beakers, Buckets, Milk Jugs, ect.)
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<Box>
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<GuideEntityEmbed Entity="Bucket"/>
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<GuideEntityEmbed Entity="MobCow"/>
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<GuideEntityEmbed Entity="DrinkMilkCarton"/>
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</Box>
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## How to Butcher:
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In most cases, you should be able to use a knife directly on a creature that's dead. It's best to do this in the freezer, as the results are... messy.
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Monkeys, however, (and other humanoids), need to be dragged onto a meatspike to be butchered.
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<Box>
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<GuideEntityEmbed Entity="KitchenSpike"/>
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<GuideEntityEmbed Entity="KitchenKnife"/>
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<GuideEntityEmbed Entity="MobMonkey"/>
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<GuideEntityEmbed Entity="FoodMeat"/>
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</Box>
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</Document>
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