* Created NewPlayer.xml * Created NewPlayer.yml and added it to guides.ftl * shifted some controls from Space Station 14 to New? Start here!, as well as made a character creation xml to be written later * switched some stuff between the New? entry and the Space Station 14 entry * Made everything so nice!!!!!!!!!!!!!! * fixed formatting inconsistencies * added a How to use this guidebook section * build correction and guidebook clarification for other servers * wrote character creation ig probs fo shizzle * added new terms to the glossary and alphabetized it * meh this seems important enough to add * okay no more shitsec bad idea * I HATED Roleplaying.xml ANYWAY!!! * I REALLY REALLY HATED IT ACTUALLYLLL * Moved Controls and Radio into newplayer.yml, making meta.yml and radio.yml obsolete * Separated the character creation bits that are just cosmetic from the ones that matter * also put all the related new player xml files in their own folder * expanded Radio.xml, kinda fixed survival.xml * removed the line that mighta maybe sorta possibly could encourage self antag * thought about this randomly but ICK OCK * talking is no longer a key part of this game * moves stuff around, a lot of stuff. basically moves everything but the jobs themselves around * ah probably should make sure this works first also me when i lie on the internet * don't be such a grammar nukie Co-authored-by: Tayrtahn <tayrtahn@gmail.com> * okay nevermind that's justified Co-authored-by: Tayrtahn <tayrtahn@gmail.com> * prepare. it is coming. the great reorganization... * yesyes that's all well and goo- THE REORG IS COMING. THE REORG IS COMING. WAKE UP. * rename that real quick * step one begins. first, consolidate existing service entries into their own yaml. this makes botany.yml obsolete. * update shiftandcrew.yml to only have departments as children also fuck it alphabetization * consolidated salvage into cargo * made a new entry for command * gave salvage a home and service an existence * made some XML files to be filled out later * quick rename... * took some stuff from Intro.txt and i think Gameplay.txt and put it in NewPlayer.xml * The Great Writing about Departments (25XX, black and white) * added a bunch of links everywhere * biochemical is no longer a thing * service formatinaaaaaaa * shiny...,,,,,,,,, colo(u)rz..,,,,,,,,,,,,, * let's get that fixed * second time i made a typo there as well * we hate fun around here * grammar?!???/ * various fixes and more linkings * oops * wewlad lol!! --------- Co-authored-by: Tayrtahn <tayrtahn@gmail.com> Co-authored-by: AJCM <AJCM@tutanota.com>
65 lines
3.5 KiB
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65 lines
3.5 KiB
XML
<Document>
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# Speech and Text Channels
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Talking is a key part of Space Station 14. You can press [keybind="FocusChatInputWindow"/] to jump to the text box.
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The word next to the text box is the [color=#a4885c]text channel[/color] you're about to send the message to, or rather how you're about to say what you've typed.
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Local is normal speech at normal volume.
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Whisper can only be heard when nearby somebody. You automatically whisper into your radio to send messages over it.
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Emotes are gestures that you make. Can be recieved by anyone who is not blinded. You will often see mimes do many emotes.
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Whisper messages can be sent by starting your message with [color=#a4885c][keybind="FocusWhisperChatWindow"/][/color] and Emotes can be sent by starting your message with ([color=#a4885c]@[/color]).
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You can also cycle through all of these text channels by pressing [keybind="CycleChatChannelForward"/].
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People may not be able to make out all of what you're saying if you're standing too far away from them. This is especially important if you're whispering.
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## Radio
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Your radio allows you to communicate across the entire station and to your specific [color=#a4885c]department[/color].
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<Box>
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<GuideEntityEmbed Entity="ClothingHeadsetGrey"/>
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</Box>
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To send a [color=#a4885c]station-wide[/color] message over the radio preface, use the [color=#32cd32]Common[/color] channel by beginning your text with [color=#32cd32]semi-colon (;)[/color].
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People standing right next to you might catch bits of your radio message, even if they don't have the access to the relevant radio channel. Watch for eavesdroppers.
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## Departmental Radio
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You are able to send messages over your departmental radio channels using [color=#32cd32]colon (:)[/color] followed by the department letter as long as you're wearing a headset with your department's encryption key.
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Examine your headset to see the department channels available to you.
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<Box>
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<GuideEntityEmbed Entity="ClothingHeadsetEngineering"/>
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</Box>
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Examining an unmodified engineering headset would show you the prefixes for the [color=#32cd32]Common[/color] and [color=#f37746]Engineering[/color] channels.
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It is also possible to use [color=#a4885c]:h[/color]. This hotkey will automatically default to your department radio channel.
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For example, if you're a Station Engineer then [color=#a4885c]:h[/color] will default to [color=#f37746]:e[/color].
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## Encryption Keys
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[color=#a4885c]Encryption keys[/color] give you access to their respective channel.
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Examining our engineering headset from earlier shows us [color=#32cd32]Common[/color] and [color=#f37746]Engineering[/color] because an engineer's headset starts with those [color=#a4885c]encryption keys[/color].
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<Box>
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<GuideEntityEmbed Entity="EncryptionKeyCommon"/>
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<GuideEntityEmbed Entity="EncryptionKeyEngineering"/>
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</Box>
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You can take out encryption keys by using a [color=#a4885c]screwdriver[/color] on a headset. New encryption keys are put into headsets by clicking on one with an encryption key in your hand.
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All command members have extras of their relevant encryption key, but you can also request one at the HoP's office when you're getting your job changed.
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## OOC Channels
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OOC (out-of-character) channels exist outside of the game world. They are LOOC, OOC and Dead chat.
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LOOC is on during the rounds, OOC is typically off until the round ends and you can only see and talk in Dead chat when you are, well, dead.
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Do not discuss the current round in the Discord or in OOC if it's on during the round.
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</Document>
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