Files
tbd-station-14/Resources/ServerInfo/Guidebook/Engineering/RTG.xml
Terraspark4941 c5ab839b2c Engineering guidebook update (#26851)
* RTG page update

* old commits from #22272

* Small fixes over most pages

* TEG tweaks

* Fixed a thing in airlock security

* fixed an italics tag

* singularity page now includes tesla

* Added a burn chamber to TEG page

* Prettyprinted TEG page, fixed some more issues with details

* Moved ONE singular comma

* Change Singularity page heading to include tesla

* Singularity page pretty printing + fixes

* TIL its [italic] NOT [italics]

* RTG Prettyprinting

* Access Config Prettyprinting + Netconfig tweak

* Atmospherics prettyprinting

* Construction keybind fix

* Apply suggestions from code review

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Co-authored-by: Kara <lunarautomaton6@gmail.com>
2024-04-22 01:58:54 -07:00

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XML

<Document>
# Radioisotope Thermoelectric Generator (RTG)
<Box>
<GuideEntityEmbed Entity="GeneratorRTG" Caption="RTG" />
</Box>
Making power using a Radioisotope Thermoelectric Generator (RTG) is similar to making power using solars.
RTGs only provide [color=#a4885c]10kW[/color] of power, but they provide it for free and for the entire round.
Basically, if you connect an RTG to your power grid, it'll give you [color=#a4885c]free power[/color].
However, they're only accessible through salvage finding one on an expedition. Should they bring some in, make sure to thank them!
<Box>
<GuideEntityEmbed Entity="GeneratorRTGDamaged" Caption="Damaged RTG" />
</Box>
Sometimes, RTGs appear damaged.
Damaged RTGs behave just like regular ones, but they're [color=yellow]radioactive[/color].
That means they're more dangerous, but on the bright side, you can put radiation collectors next to them to turn that radiation into more power.
This is usually more worthwhile, considering the power is still free, so long as you can find a safe spot to put the RTG(s) in.
</Document>