Files
tbd-station-14/Resources/ServerInfo/Guidebook/Engineering/Engineering.xml
UBlueberry c6ff1e44fb Guidebook Updates for the Amateur Spessman (#28603)
* Created NewPlayer.xml

* Created NewPlayer.yml and added it to guides.ftl

* shifted some controls from Space Station 14 to New? Start here!, as well as made a character creation xml to be written later

* switched some stuff between the New? entry and the Space Station 14 entry

* Made everything so nice!!!!!!!!!!!!!!

* fixed formatting inconsistencies

* added a How to use this guidebook section

* build correction and guidebook clarification for other servers

* wrote character creation ig probs fo shizzle

* added new terms to the glossary and alphabetized it

* meh this seems important enough to add

* okay no more shitsec bad idea

* I HATED Roleplaying.xml ANYWAY!!!

* I REALLY REALLY HATED IT ACTUALLYLLL

* Moved Controls and Radio into newplayer.yml, making meta.yml and radio.yml obsolete

* Separated the character creation bits that are just cosmetic from the ones that matter

* also put all the related new player xml files in their own folder

* expanded Radio.xml, kinda fixed survival.xml

* removed the line that mighta maybe sorta possibly could encourage self antag

* thought about this randomly but ICK OCK

* talking is no longer a key part of this game

* moves stuff around, a lot of stuff. basically moves everything but the jobs themselves around

* ah probably should make sure this works first also me when i lie on the internet

* don't be such a grammar nukie

Co-authored-by: Tayrtahn <tayrtahn@gmail.com>

* okay nevermind that's justified

Co-authored-by: Tayrtahn <tayrtahn@gmail.com>

* prepare. it is coming. the great reorganization...

* yesyes that's all well and goo- THE REORG IS COMING. THE REORG IS COMING. WAKE UP.

* rename that real quick

* step one begins. first, consolidate existing service entries into their own yaml. this makes botany.yml obsolete.

* update shiftandcrew.yml to only have departments as children also fuck it alphabetization

* consolidated salvage into cargo

* made a new entry for command

* gave salvage a home and service an existence

* made some XML files to be filled out later

* quick rename...

* took some stuff from Intro.txt and i think Gameplay.txt and put it in NewPlayer.xml

* The Great Writing about Departments (25XX, black and white)

* added a bunch of links everywhere

* biochemical is no longer a thing

* service formatinaaaaaaa

* shiny...,,,,,,,,, colo(u)rz..,,,,,,,,,,,,,

* let's get that fixed

* second time i made a typo there as well

* we hate fun around here

* grammar?!???/

* various fixes and more linkings

* oops

* wewlad lol!!

---------

Co-authored-by: Tayrtahn <tayrtahn@gmail.com>
Co-authored-by: AJCM <AJCM@tutanota.com>
2024-06-09 01:00:43 +02:00

30 lines
1.4 KiB
XML

<Document>
# Engineering
[color=#f39f27]Engineering[/color] is a combination of construction work, repair work, maintaining a death machine that happens to produce power, and making sure the station contains breathable air.
## Personnel
[color=#f39f27]Engineering[/color]'s staff is made up of Technical Asssistants, Station Engineers and Atmospheric Technicians. Engineering is run by the Chief Engineer.
<Box>
<GuideEntityEmbed Entity="ToyFigurineEngineer" Caption="Engineer"/>
<GuideEntityEmbed Entity="ToyFigurineAtmosTech" Caption="Atmosian"/>
<GuideEntityEmbed Entity="ToyFigurineChiefEngineer" Caption="CE"/>
</Box>
## Tools
<Box>
<GuideEntityEmbed Entity="Wrench"/>
<GuideEntityEmbed Entity="Crowbar"/>
<GuideEntityEmbed Entity="Screwdriver"/>
<GuideEntityEmbed Entity="Wirecutter"/>
</Box>
<Box>
<GuideEntityEmbed Entity="Welder"/>
<GuideEntityEmbed Entity="Multitool"/>
<GuideEntityEmbed Entity="NetworkConfigurator"/>
</Box>
Your core toolset is a small variety of tools. If you're an engineer, then you should have a belt on your waist containing one of each; if not, you can likely find them in maintenance shafts and in tool storage within assorted toolboxes and vending machines.
Most tasks will have explainers for how to perform them on examination; for example, if you're constructing a wall, it'll tell you the next step if you look at it a bit closer.
</Document>