* Created NewPlayer.xml * Created NewPlayer.yml and added it to guides.ftl * shifted some controls from Space Station 14 to New? Start here!, as well as made a character creation xml to be written later * switched some stuff between the New? entry and the Space Station 14 entry * Made everything so nice!!!!!!!!!!!!!! * fixed formatting inconsistencies * added a How to use this guidebook section * build correction and guidebook clarification for other servers * wrote character creation ig probs fo shizzle * added new terms to the glossary and alphabetized it * meh this seems important enough to add * okay no more shitsec bad idea * I HATED Roleplaying.xml ANYWAY!!! * I REALLY REALLY HATED IT ACTUALLYLLL * Moved Controls and Radio into newplayer.yml, making meta.yml and radio.yml obsolete * Separated the character creation bits that are just cosmetic from the ones that matter * also put all the related new player xml files in their own folder * expanded Radio.xml, kinda fixed survival.xml * removed the line that mighta maybe sorta possibly could encourage self antag * thought about this randomly but ICK OCK * talking is no longer a key part of this game * moves stuff around, a lot of stuff. basically moves everything but the jobs themselves around * ah probably should make sure this works first also me when i lie on the internet * don't be such a grammar nukie Co-authored-by: Tayrtahn <tayrtahn@gmail.com> * okay nevermind that's justified Co-authored-by: Tayrtahn <tayrtahn@gmail.com> * prepare. it is coming. the great reorganization... * yesyes that's all well and goo- THE REORG IS COMING. THE REORG IS COMING. WAKE UP. * rename that real quick * step one begins. first, consolidate existing service entries into their own yaml. this makes botany.yml obsolete. * update shiftandcrew.yml to only have departments as children also fuck it alphabetization * consolidated salvage into cargo * made a new entry for command * gave salvage a home and service an existence * made some XML files to be filled out later * quick rename... * took some stuff from Intro.txt and i think Gameplay.txt and put it in NewPlayer.xml * The Great Writing about Departments (25XX, black and white) * added a bunch of links everywhere * biochemical is no longer a thing * service formatinaaaaaaa * shiny...,,,,,,,,, colo(u)rz..,,,,,,,,,,,,, * let's get that fixed * second time i made a typo there as well * we hate fun around here * grammar?!???/ * various fixes and more linkings * oops * wewlad lol!! --------- Co-authored-by: Tayrtahn <tayrtahn@gmail.com> Co-authored-by: AJCM <AJCM@tutanota.com>
30 lines
1.4 KiB
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30 lines
1.4 KiB
XML
<Document>
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# Engineering
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[color=#f39f27]Engineering[/color] is a combination of construction work, repair work, maintaining a death machine that happens to produce power, and making sure the station contains breathable air.
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## Personnel
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[color=#f39f27]Engineering[/color]'s staff is made up of Technical Asssistants, Station Engineers and Atmospheric Technicians. Engineering is run by the Chief Engineer.
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<Box>
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<GuideEntityEmbed Entity="ToyFigurineEngineer" Caption="Engineer"/>
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<GuideEntityEmbed Entity="ToyFigurineAtmosTech" Caption="Atmosian"/>
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<GuideEntityEmbed Entity="ToyFigurineChiefEngineer" Caption="CE"/>
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</Box>
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## Tools
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<Box>
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<GuideEntityEmbed Entity="Wrench"/>
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<GuideEntityEmbed Entity="Crowbar"/>
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<GuideEntityEmbed Entity="Screwdriver"/>
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<GuideEntityEmbed Entity="Wirecutter"/>
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</Box>
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<Box>
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<GuideEntityEmbed Entity="Welder"/>
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<GuideEntityEmbed Entity="Multitool"/>
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<GuideEntityEmbed Entity="NetworkConfigurator"/>
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</Box>
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Your core toolset is a small variety of tools. If you're an engineer, then you should have a belt on your waist containing one of each; if not, you can likely find them in maintenance shafts and in tool storage within assorted toolboxes and vending machines.
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Most tasks will have explainers for how to perform them on examination; for example, if you're constructing a wall, it'll tell you the next step if you look at it a bit closer.
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</Document>
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