* setup codebase * Add first shuttle * tak * sync striker * sync 2 * pipipi * Preloaded roundstart shuttles! * Make it abstract "PreloaderGrid" not "PreloaderShuttle" * to do * added china cuisin shuttle * fixes * add disaster evacpod * remove enemy * final shuttles * weight 5 -> 10 * move data to component * remove autotrailer touching * doc, respath * fix frozen positioning * fixes + cvar * finally * fix evacpod * remove blacklistrules * remove `UnknownShuttleSpawnRule`, refactor `LoadMapRule` to support preloaded grids * use tryload * cleanup * fixes * use preloadedgrid for loneops * weight unknown shuttles differently (preliminal) * leftover * cleanup and raffling * partial review * singleton gridpreloader no station coupling * fix grid atmoses * `roleLoadout` support for `LoadoutComponent`, fix missing gear * weighting changes * init logic fix --------- Co-authored-by: Kara <lunarautomaton6@gmail.com>
30 lines
426 B
TOML
30 lines
426 B
TOML
[game]
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# Straight in-game baby
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lobbyenabled = false
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# Dev map for faster loading & convenience
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map = "Dev"
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role_timers = false
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[gateway]
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generator_enabled = false
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[physics]
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# Makes mapping annoying
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grid_splitting = false
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[procgen]
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preload = false
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[salvage]
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expedition_cooldown = 30.0
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[shuttle]
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grid_fill = false
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auto_call_time = 0
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emergency = false
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arrivals = false
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preload_grids = false
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[admin]
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see_own_notes = true
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