* create devicenet frequencies * create borg transponder and give it to all nt borgs * add robotics console * actually implement battery charge display + some fix * tab * real explosion * little safer * disable destroy button clientside too when on cooldown * m * how do i do this when i review things... Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> * webedit ops Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com> * ui updates * oracle java * do a thing * update ui when a borg times out * maybe fix test * add IsLocked to LockSystem * make destroying gib the chassis again, so emagging isnt sus * use locking * require using alt click to unlock so normal click is open ui * the * use LogType.Action * take this L * pocket lint? * sharer * pro ops * robor pushmarkup * m * update and make it not use prototype anymore * frame0 * update yaml * untroll * bad * h --------- Co-authored-by: deltanedas <@deltanedas:kde.org> Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com>
108 lines
3.6 KiB
C#
108 lines
3.6 KiB
C#
using Content.Shared.DeviceNetwork;
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using Content.Shared.Emag.Components;
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using Content.Shared.Popups;
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using Content.Shared.Robotics;
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using Content.Shared.Silicons.Borgs.Components;
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using Content.Server.DeviceNetwork;
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using Content.Server.DeviceNetwork.Components;
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using Content.Server.DeviceNetwork.Systems;
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using Content.Server.Explosion.Components;
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namespace Content.Server.Silicons.Borgs;
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/// <inheritdoc/>
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public sealed partial class BorgSystem
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{
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private void InitializeTransponder()
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{
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SubscribeLocalEvent<BorgTransponderComponent, DeviceNetworkPacketEvent>(OnPacketReceived);
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}
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public override void Update(float frameTime)
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{
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base.Update(frameTime);
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var now = _timing.CurTime;
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var query = EntityQueryEnumerator<BorgTransponderComponent, BorgChassisComponent, DeviceNetworkComponent, MetaDataComponent>();
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while (query.MoveNext(out var uid, out var comp, out var chassis, out var device, out var meta))
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{
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if (now < comp.NextBroadcast)
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continue;
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var charge = 0f;
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if (_powerCell.TryGetBatteryFromSlot(uid, out var battery))
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charge = battery.CurrentCharge / battery.MaxCharge;
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var data = new CyborgControlData(
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comp.Sprite,
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comp.Name,
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meta.EntityName,
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charge,
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chassis.ModuleCount,
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chassis.BrainEntity != null);
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var payload = new NetworkPayload()
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{
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[DeviceNetworkConstants.Command] = DeviceNetworkConstants.CmdUpdatedState,
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[RoboticsConsoleConstants.NET_CYBORG_DATA] = data
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};
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_deviceNetwork.QueuePacket(uid, null, payload, device: device);
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comp.NextBroadcast = now + comp.BroadcastDelay;
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}
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}
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private void OnPacketReceived(Entity<BorgTransponderComponent> ent, ref DeviceNetworkPacketEvent args)
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{
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var payload = args.Data;
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if (!payload.TryGetValue(DeviceNetworkConstants.Command, out string? command))
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return;
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if (command == RoboticsConsoleConstants.NET_DISABLE_COMMAND)
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Disable(ent);
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else if (command == RoboticsConsoleConstants.NET_DESTROY_COMMAND)
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Destroy(ent.Owner);
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}
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private void Disable(Entity<BorgTransponderComponent, BorgChassisComponent?> ent)
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{
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if (!Resolve(ent, ref ent.Comp2) || ent.Comp2.BrainEntity is not {} brain)
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return;
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// this won't exactly be stealthy but if you are malf its better than actually disabling you
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if (CheckEmagged(ent, "disabled"))
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return;
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var message = Loc.GetString(ent.Comp1.DisabledPopup, ("name", Name(ent)));
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Popup.PopupEntity(message, ent);
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_container.Remove(brain, ent.Comp2.BrainContainer);
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}
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private void Destroy(Entity<ExplosiveComponent?> ent)
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{
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if (!Resolve(ent, ref ent.Comp))
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return;
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// this is stealthy until someone realises you havent exploded
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if (CheckEmagged(ent, "destroyed"))
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{
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// prevent reappearing on the console a few seconds later
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RemComp<BorgTransponderComponent>(ent);
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return;
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}
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_explosion.TriggerExplosive(ent, ent.Comp, delete: false);
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}
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private bool CheckEmagged(EntityUid uid, string name)
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{
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if (HasComp<EmaggedComponent>(uid))
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{
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Popup.PopupEntity(Loc.GetString($"borg-transponder-emagged-{name}-popup"), uid, uid, PopupType.LargeCaution);
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return true;
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}
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return false;
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}
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}
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