Files
tbd-station-14/Content.Shared.Database/LogType.cs
HerCoyote23 e45dd96af9 Northstar Gloves (#16021)
* Added Gloves of North Star, no sprite or talking yet...

* Added sprites for the gloves of the north star...

* Replaced more placeholder sprites for northstar gloves...

* Added gloves of the north star to uplink...

* Added speech on hit, not yet configureable

* Not functional yet, but a step in the right direction I hope...

* IT WORKS!!

* Licensing and cleanup

* Reduced attack speed, changed from chat to popup, added some admin logging. It was causing too much adminlog spam otherwise

* Reorganized some files, final build??

* Changed the adminlog type from Verb to new type ItemConfigure

* More cleanup, fix sprite reference maybe

* Keronshb's suggestions, fixed some stuff, made hit sound use the meaty punch sfx

* Adds support for hiding speak/whisper/emote from adminlogs, makes northstar speak again!

* Some file shuffling, some of Keronshb's requests. Might appear a bit funky in github because vscode kept duplicating files for some reason and I had to delete them

* Made it work with the latest changes on Master

* Final? cleanup, upped dmg to 8, made ui not activate on activateinhand, instead you need to right click

* Set value to 0 credits, that's all

* Well that was much easier than I made it out to be. Now you can only activate the gloves with right click, no more mispredicts.

* Update MeleeWeaponSystem.cs

Iunno why this got changed in the first place, but I'm changin it back

* emptycommit

* emptycommit

* The tiny fixening
2023-05-23 14:12:30 -04:00

91 lines
2.0 KiB
C#

namespace Content.Shared.Database;
// DO NOT CHANGE THE NUMERIC VALUES OF THESE
public enum LogType
{
Unknown = 0, // do not use
// DamageChange = 1
Damaged = 2,
Healed = 3,
Slip = 4,
EventAnnounced = 5,
EventStarted = 6,
EventRan = 16,
EventStopped = 7,
Verb = 19,
ShuttleCalled = 8,
ShuttleRecalled = 9,
ExplosiveDepressurization = 10,
Respawn = 13,
RoundStartJoin = 14,
LateJoin = 15,
ChemicalReaction = 17,
ReagentEffect = 18,
CanisterValve = 20,
CanisterPressure = 21,
CanisterPurged = 22,
CanisterTankEjected = 23,
CanisterTankInserted = 24,
DisarmedAction = 25,
DisarmedKnockdown = 26,
AttackArmedClick = 27,
AttackArmedWide = 28,
AttackUnarmedClick = 29,
AttackUnarmedWide = 30,
InteractHand = 31,
InteractActivate = 32,
Throw = 33,
Landed = 34,
ThrowHit = 35,
Pickup = 36,
Drop = 37,
BulletHit = 38,
ForceFeed = 40, // involuntary
Ingestion = 53, // voluntary
MeleeHit = 41,
HitScanHit = 42,
Mind = 43, // Suicides, ghosting, repossession, objectives, etc.
Explosion = 44,
Radiation = 45, // Unused
Barotrauma = 46,
Flammable = 47,
Asphyxiation = 48,
Temperature = 49,
Hunger = 50,
Thirst = 51,
Electrocution = 52,
CrayonDraw = 39,
AtmosPressureChanged = 54,
AtmosPowerChanged = 55,
AtmosVolumeChanged = 56,
AtmosFilterChanged = 57,
AtmosRatioChanged = 58,
Emitter = 59,
GhostRoleTaken = 60,
Chat = 61,
Action = 62,
RCD = 63,
Construction = 64,
Trigger = 65,
Anchor = 66,
Unanchor = 67,
EmergencyShuttle = 68,
// haha so funny
Emag = 69,
Gib = 70,
Identity = 71,
CableCut = 72,
StorePurchase = 73,
LatticeCut = 74,
Stripping = 75,
Stamina = 76,
EntitySpawn = 77,
AdminMessage = 78,
Anomaly = 79,
WireHacking = 80,
Teleport = 81,
EntityDelete = 82,
Vote = 83,
ItemConfigure = 84,
}