* Added Gloves of North Star, no sprite or talking yet... * Added sprites for the gloves of the north star... * Replaced more placeholder sprites for northstar gloves... * Added gloves of the north star to uplink... * Added speech on hit, not yet configureable * Not functional yet, but a step in the right direction I hope... * IT WORKS!! * Licensing and cleanup * Reduced attack speed, changed from chat to popup, added some admin logging. It was causing too much adminlog spam otherwise * Reorganized some files, final build?? * Changed the adminlog type from Verb to new type ItemConfigure * More cleanup, fix sprite reference maybe * Keronshb's suggestions, fixed some stuff, made hit sound use the meaty punch sfx * Adds support for hiding speak/whisper/emote from adminlogs, makes northstar speak again! * Some file shuffling, some of Keronshb's requests. Might appear a bit funky in github because vscode kept duplicating files for some reason and I had to delete them * Made it work with the latest changes on Master * Final? cleanup, upped dmg to 8, made ui not activate on activateinhand, instead you need to right click * Set value to 0 credits, that's all * Well that was much easier than I made it out to be. Now you can only activate the gloves with right click, no more mispredicts. * Update MeleeWeaponSystem.cs Iunno why this got changed in the first place, but I'm changin it back * emptycommit * emptycommit * The tiny fixening
91 lines
2.0 KiB
C#
91 lines
2.0 KiB
C#
namespace Content.Shared.Database;
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// DO NOT CHANGE THE NUMERIC VALUES OF THESE
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public enum LogType
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{
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Unknown = 0, // do not use
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// DamageChange = 1
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Damaged = 2,
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Healed = 3,
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Slip = 4,
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EventAnnounced = 5,
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EventStarted = 6,
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EventRan = 16,
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EventStopped = 7,
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Verb = 19,
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ShuttleCalled = 8,
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ShuttleRecalled = 9,
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ExplosiveDepressurization = 10,
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Respawn = 13,
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RoundStartJoin = 14,
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LateJoin = 15,
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ChemicalReaction = 17,
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ReagentEffect = 18,
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CanisterValve = 20,
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CanisterPressure = 21,
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CanisterPurged = 22,
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CanisterTankEjected = 23,
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CanisterTankInserted = 24,
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DisarmedAction = 25,
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DisarmedKnockdown = 26,
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AttackArmedClick = 27,
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AttackArmedWide = 28,
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AttackUnarmedClick = 29,
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AttackUnarmedWide = 30,
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InteractHand = 31,
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InteractActivate = 32,
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Throw = 33,
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Landed = 34,
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ThrowHit = 35,
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Pickup = 36,
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Drop = 37,
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BulletHit = 38,
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ForceFeed = 40, // involuntary
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Ingestion = 53, // voluntary
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MeleeHit = 41,
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HitScanHit = 42,
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Mind = 43, // Suicides, ghosting, repossession, objectives, etc.
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Explosion = 44,
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Radiation = 45, // Unused
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Barotrauma = 46,
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Flammable = 47,
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Asphyxiation = 48,
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Temperature = 49,
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Hunger = 50,
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Thirst = 51,
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Electrocution = 52,
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CrayonDraw = 39,
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AtmosPressureChanged = 54,
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AtmosPowerChanged = 55,
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AtmosVolumeChanged = 56,
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AtmosFilterChanged = 57,
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AtmosRatioChanged = 58,
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Emitter = 59,
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GhostRoleTaken = 60,
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Chat = 61,
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Action = 62,
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RCD = 63,
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Construction = 64,
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Trigger = 65,
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Anchor = 66,
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Unanchor = 67,
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EmergencyShuttle = 68,
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// haha so funny
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Emag = 69,
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Gib = 70,
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Identity = 71,
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CableCut = 72,
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StorePurchase = 73,
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LatticeCut = 74,
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Stripping = 75,
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Stamina = 76,
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EntitySpawn = 77,
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AdminMessage = 78,
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Anomaly = 79,
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WireHacking = 80,
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Teleport = 81,
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EntityDelete = 82,
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Vote = 83,
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ItemConfigure = 84,
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}
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