* remove deprecated entity coordinate extension functions. Reduces warning count by approximately 50 * final toCoords Removed * Remove all unused variables and dead code paths * remove always true variable, should be a cvar or something instead * remove superfluous variables from tests
48 lines
1.3 KiB
C#
48 lines
1.3 KiB
C#
using Content.Shared.Shuttles.Systems;
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using Robust.Shared.GameStates;
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namespace Content.Shared.Shuttles.Components;
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/// <summary>
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/// Handles what a grid should look like on radar.
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/// </summary>
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[RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
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[Access(typeof(SharedShuttleSystem))]
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public sealed partial class IFFComponent : Component
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{
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public static readonly Color SelfColor = Color.MediumSpringGreen;
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/// <summary>
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/// Default color to use for IFF if no component is found.
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/// </summary>
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public static readonly Color IFFColor = Color.Gold;
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[ViewVariables(VVAccess.ReadWrite), DataField, AutoNetworkedField]
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public IFFFlags Flags = IFFFlags.None;
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/// <summary>
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/// Color for this to show up on IFF.
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/// </summary>
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[ViewVariables(VVAccess.ReadWrite), DataField, AutoNetworkedField]
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public Color Color = IFFColor;
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}
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[Flags]
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public enum IFFFlags : byte
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{
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None = 0,
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/// <summary>
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/// Should the label for this grid be hidden at all ranges.
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/// </summary>
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HideLabel,
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/// <summary>
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/// Should the grid hide entirely (AKA full stealth).
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/// Will also hide the label if that is not set.
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/// </summary>
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Hide,
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// TODO: Need one that hides its outline, just replace it with a bunch of triangles or lines or something.
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}
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